Honestly, might be nostalgic for guys, but as a girl who was playing games in this era, it made me feel like I wasn’t a part of the culture, rarely if ever were there ads marketed towards me, but man were there a lot of half naked ladies. Glad we don’t do this as much, but god this caused a lot of younger girls to feel ashamed of playing games “for boys”.
It really sucks looking at the detrimental effect this had on gender ratios in gaming to this day. It's gotten a lot better but it's still not there yet.
Doubt that's going to be enough, I think if you want to make a sexually objectifying 90s magazine ad that appeals to female nerds you're going to have to break out the homoerotic innuendos
People used to bring up Kratos in these discussions but before these new games he seemed far more likely to bite someone's face off than to kiss anyone. There's a difference.
I think there is space for both sexualized and non-sexualized characters, as long as they are treated evenly. This is entertainment, they don't need to be all business serious.
I dread that in trying to be perfectly respectable, the medium might err to the side of prudishness and sexual repression.
After a woman says she doesn't like being sexualized, your response is to not worry because the sexualization of women will continue, but you'll start to sexualize men, too?
I can imagine. I'm glad this is less prevalent now. Seeing it now in middle age makes me go ick. I wished I had been much more aware of this kind of sexism as a boy.
I was a senior in high school at the time and even back then I thought this kind of advertising was crass, gross, and unnecessary. No nostalgia here, just second-hand embarrassment.
Yeah as a boy I didn't like these either. They were sexy but made me feel a little weird. I was young enough not to realize it was targeting only boys, but now that I'm older I think that's why I didn't like them. I wasn't in to sex at the time.
The weird thing is, as a guy, I never even paid attention to the sexualized stuff in games. To me these are like two different brain activities. So, as far as I'm concerned, there was never any point in this kind of marketing. I've never in my life purchased a game because it featured sexy ladies.
It's not really nostalgic for me, TBH. It's actually kind of embarrassing that marketing like this existed and that it worked. I love T&A as much as the next female-loving guy, but ads like this are condescending. But again, they sold units...
There were lots of half-naked men, too. Including in this ad.
Most of them in games were more male fantasy stuff...ripped, shirtless dudes with big weapons. Not really appealing to most women, but checks the "I want to BE him" aspect for lots of guys, lol
No, I was supporting the previous comment. The idea that the ads were mostly about "male fantasy", and probably wouldn't be (positively) nostalgic for most women gamers.
Yeah. Even just around a decade ago I'd explain the demographics shift to more women gamers to clients and they'd not believe it.
Stereotypes stick around for a long time, even when (or maybe especially when) untrue.
It's a shame that "girl gamers" were considered such a rarity when it really seemed like a self-fulfilling prophecy.
"Oh, a game with only male protagonists with activities only primarily associated with boys doesn't have many girls playing it? I guess girls aren't that into games and we should double down on the focus on dudes."
As a result, the market effectively abandoned around half of two generations of a potential continued audience and had a significantly reduced pool of interested labor to make games.
It's a bit frustrating given my love for games that they could likely have advanced even further had it not been an exclusionary industry for as long as it was (though that can be said about pretty much every business vertical in existence too given our generalized collective history of exclusion).
They're more expensive than they were 15 years ago, but are not more expensive than they were 30 years ago.
I remember my dad paid like $120 for fuckin' Dr. Mario on the NES when it was brand new. Meanwhile, up until a few years ago, I had enjoyed spending no more than $50 for a brand new title. Now, depending on platform, it's between $60 and $70. Though I see the new NHL game is $99 and as far as I could tell, that was the base game not even a collector edition thing. It also shows NHL23, one I own, for the same price. I got it for $10 at GameStop used lol
Sorry, but Acclaim really was that wild for a bit there. They also had a promotion where you'd get a free copy of one of the Turok games if you named a newborn child after him. For what it's worth, I don't think anyone took them up on either offer, but it certainly brought in the publicity.
I currently work with someone who worked with acclaim back then and Virgin at one point too. The stories he tells me of some of the game Devs of the time. Insane. Some of them Devs still exist to this day and knowing what happened behind closed doors I have no idea how they got more business.
One UK based dev that worked on some edgy PC games had a "Red Room" at their offices that was purely there for them to take drugs and trip inside. It was just a room completely painted in red.
Also the one where they paid parents to name their baby 'Turok.'
I sometimes wonder what those little Turoks are up to today (at least a half dozen parents took them up on it IIRC).
The shock advertising campaigns around games really were something. They worked - got a ton of free media coverage. But this was also at the time that video games were the Boogeyman like rock n' roll had been to a generation before. The media loved nothing more than a "look how terrible video games are" story and PR firms were playing into that environment.
So campaigns like this were basically the equivalent of Ozzy Osbourne biting the head off a bat.
As games became more normalized, the campaigns shifted accordingly and - like Ozzy - tamed quite a bit out.
To be fair, Daikatana sucked so the ad is mostly funny in retrospect because it didn't make everyone his bitch. If it had, I'm not sure we'd be making fun of it.
Well-placed censorship of pictures was the best purpose of a Battlefield 3000AD box. That was one of those games where the drama around it was far better than the game itself.
Isn't this the game that had to run full page adverts claiming a new, updated version was available and "the bugs have been squashed!" Obviously this was pre-internet, so updates like this were quite uncommon.
Might have been. That game was so bugged that the installer crashed for a lot of people. Once it got patched enough that you could actually play it--which took years--it was supposedly pretty good, but nobody cared by then.
Those few years between 1992-1998 were as .. game-changing .. for games as probably the two decades that followed. We started it with side scrollers, Dune and Doom and ended it with Diablo II, StarCraft and Half-Life.
For the kids here who haven't experienced Half-Life, you should play Black Mesa. For the retro farts who have played Half-Life, you should also play Black Mesa. It's the Half-Life you couldn't have in 1998 because of the slow hardware. I weeped from feels playing it.
I spent sooooooooo much time on StarCraft and Diablo II. First video game I remember playing was Wolfenstein 3D, then Duke Nukem. Found RTS soon after.
The incredible imaginations that some people had kept me playing the custom games in starcraft for so much longer than the base game ever would have. I can't believe how much time I spent in various rpgs, defenses, and the wild cat-n-mouse modes.
Old fart here. I played Wolfenstein 3d, then played the shit out of Doom and Duke Nukem 3d but missed out on Half life until recently. Knowing the context of the era it came out in, I can totally see how amazing it must have been. Hell, it's still incredibly fun for me in this era.
We're gonna have to rethink definitions at some point. Yes, video games are still a comparatively new medium, but nobody would call a 2010 film a retro film, nevermind books or paintings.
I define "retro" as anything made before an average Army Private was born, so about 19-20 years. By this standard, games released in the early 80's were retro when the current generation of Privates was born, so how do we call that ? I propose the term "paleogaming" for those.
Bro, we lost that fight. I was watching a Youtube video of a guy clearing games from his Steam backlog and introduced one with, "So, many of you watching probably weren't alive when this game came out. Everyone talks about what a classic this is, but I don't think I've met anyone who has actually played this game."
I died a little inside when it turned out he was talking about the first Half-Life.
I understand saying you don't feel like 2010 is retro, but 1998? That's been retro for a long time. You're in a really extreme place in your head when you stick to not calling something that's 25 years old retro.
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