HotWheelsVroom OP , (edited )

If there is one game out there that I think deserves a second chance, it is definitely Alpha Protocol. This game came out in 2010 and was created by Obsidian Entertainment, the makers behind Fallout 3 and Fallout: New Vegas. This was the first-of-its-kind 'espionage RPG' with a truly, wholly unique dialogue system that has truly never been replicated since. Unlike mainstream RPGs of the time, you pick from several different 'tones' to speak in, in which gives the game hundreds of outcomes and dozens of endings. For example, according to Raycevick in a recent video, love interest can snipe you after a boss fight, poorly-treated damzels can attack you in the dead of night, contracts you're hired to kill can be baited into their demise through dialogue, and a whole host of other things.

The problem is that Alpha Protocol was lambasted by critics due to its incredibly buggy launch state and unpolished graphics. It never met the sales requirements that SEGA was expecting from it, and so, a few years ago, the game was pulled from all storefronts, never to be played again - until now. That's right. Thanks to the legends over at GOG for their incredible work, Alpha Protocol is back on sale, complete with achievements, localization, modern compatibility, and cloud saves. All without any form of DRM. But, the bugs in the game are still present to this day even in the GOG version, and so you might end up finding some humorous bugs and glitches.

Source: Making a Game Last Forever

M68040 , (edited )
@M68040@hexbear.net avatar

Seibu Kaihatsu's Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version's got a pretty slick art direction, the environmental destruction vfx rock, and the animation's pretty slick. The whole thing's got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn't fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I'd like to see something like it, but there's no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.

Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)

Nomad ,

Empire earth

pingveno ,

I loved that one so much! The only flaw really was that the tech tree is incredibly massive. It's feels unnecessarily difficult to learn.

Nomad ,

Uplink

Junkhead ,

i want another midnight club

tetris11 ,
@tetris11@lemmy.ml avatar

It was a really boring game, that I somehow never got bored of

Persen ,

Ngage Bounce Boing Voyage. I played it a couple of times but never finished it. It was great for the time and hardware.

Aganim , (edited )

The original Unreal. For me it was a perfect combination of beautiful graphics (back in the days of course) and a soundtrack which complemented and elevated the atmosphere of that game. And the gunplay was nice, with a collection of somewhat unconventional weapons. A relic from a time where developers were not afraid to experiment a bit.

drq ,
@drq@mastodon.ml avatar

@Aganim The original Deus Ex also. Its story was brilliant and prophetic in a lot of ways.

As an example of a game, that actually got its second chance: the original Half-Life. Black Mesa is brilliant. I wish, other old games like Unreal and Deus Ex would have got a remake like that.

@HotWheelsVroom

Aganim ,

Yes, how could I forget Deus Ex. Incredible story and again such a wonderful soundtrack, not surprising as it was also composed Alexander Brandon, Michiel van den Bos, and Dan Gardopee.

As for Half-Life, that game was also something else. But part of me resents that game a bit because it overshadowed Unreal. 😋

azimir ,

The crazy variety of weapons and their interactions was great. Almost everything was dangerous in the right situation.

Blob gun? Charge it up! Blue laser thing? Shoot the ball form and shoot that for a huge boom! Double pistols? Max DPS in the game with no bullet curve!

The best maps too for CTF. Yeah, I loved that game, especially for in person LAN parties.

Aganim ,

Unreal only had a single Automag though, so either you are thinking of Unreal Tournament or you played on a modded server. Some servers did have dual automags (I've still got a mod and mutator lying around to get them in single player as well) and dual Automags (Enforcer in Unreal Tournament) did indeed dish out major punishment.

fpslem ,

Pax Imperia: Eminent Domain. Quite a learning curve, but I loved the different ways you can win (conquest, trade, black ops) and how much you could customize your ships or pick unique races with tolerances for different planets.

Zukial ,

Freelancer

fpslem ,

omg YES. Nothing I have found since then has quite scratched the same itch of flying around with a friend on some random dude's server. So much fun!

ICastFist ,
@ICastFist@programming.dev avatar

Word. The closest I found to the feel of Freelancer was X3 back in 2010, but the differences were glaring.

There this Underspace that seems to be a "Freelancer meets Cthluhu", I've yet to play the demo to get a feel of the space.

bob_lemon ,

Everspace 2 is really close in terms of combat and overall gameplay, but it lacks the immersive simulation aspects. Freelancers idle radio chatter did some heavy lifting back in the day.

fpslem ,

I'll have to give that one a try!

GunValkyrie ,

Burning Rangers from sonic team on the Sega Saturn. Such a unique concept.

HEXN3T ,
@HEXN3T@lemmy.blahaj.zone avatar

F-ZERO. Truly a devastating loss. 99 is cool, but there's no guarantee we'll ever see a completely new title ever again. There was no other series with the same level of snappy controls, character design, music and challenge. It really is in a league of its own.

Ragdoll_X , (edited )
@Ragdoll_X@lemmy.world avatar

Plants vs. Zombies: Garden Warfare

It's a shame that it doesn't seem to have that many players anymore. It's a lot like other multi-class shooter games like Overwatch and Paladins, but about three times more crazy and weird, and I had a ton of fun playing it as a teen.

I've heard Garden Warfare 2 is pretty good too though, so I'll consider buying it at some point (when I have money).

Decency8401 ,
@Decency8401@discuss.tchncs.de avatar

I absolutely loved PVZGW. I have great memories of playing it.

Fleppensteijn ,
@Fleppensteijn@feddit.nl avatar

Streets of Rage, even if it's just for the music

The original GTA, it somehow has the atmosphere of 80s/90s that only Více City could kind of replicate (and multiplayer was fun)

ICastFist ,
@ICastFist@programming.dev avatar

Streets of Rage

I thought 4 did rather well commercially?

OopsAllTwix ,

Giants: Citizen Kabuto

MxRemy ,

An old PS1 fighting game called Unholy War. It had a lot of really unique mechanics I haven't seen since.

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