Making the picture sharper makes it look much worse. A bit brighter, sure, but much worse looking. It's rather odd that most devices like tbis are trying to replicate the CRT look on modern displays and this company is doing the exact opposite. Does someone actually want this?
I mean... Isnt this pointless and entirely defeats the purpose of the pre-High Def consoles?
SNES (and other consoles, like genesis and NES and what have you), Were not made to have radically sharp pixel perfect graphics. They were made to be used on CRTs. The games were designed to take advantage of the natural antialiasing/blurring and shading that was inherent in how a CRT works to create the end product graphic on the screen.
These consoles were never meant to have extra sharp super stand out pixels. They look worse the sharper you make them. Just a comparison of CRT shots vs Emulation shows how much better and detailed they look due to the blurring and depth provided by the way CRTs work.
If someone wants to be revolutionary, they'd create a graphic mod that 1:1 recreates how the graphics looked on the CRT, with the depths, shading, blurring, etc.
I fully agree but disagree at the same time. I think the better way to look at it is that now the end user has a choice. I grew up with emulation and the actual console, and appreciate both approaches. I have a snes, a CRT, as well as a flat screen tv with a scaler. I like being able to choose how I can experience it; like I said, I like both. While it may not be end user accurate, it's really cool knowing there's an option for people wanting those crisp pixels.
One chip SNES already have super sharp pixels, this just brings 2 Chip SNES up to the standard set by the one chip models. This won’t make them look sharper than one chip SNES on a CRT, but it will make them look more accurate on them, and it will look better on modern displays also.
I understand what you’re getting at because it’s a common refrain, but the fact that some models of SNES do not exhibit this behaviour strongly indicates it was not how it was supposed to look, and is caused by poor manufacturing tolerances and/or aging caps.
Not all degraded video quality was the intended vision for the device, unless your argument is that a fraying composite cable that you have to jiggle around and a controller with a broken “R” button is also core to the experience. That may have been YOUR experience as a kid, that doesn’t make it the intended vision of the creators.
It’s a fine line, but this falls on the side of early manufacturing errors and not intention.
There is no "supposed to look". There are many variations of displays, and not all versions of the SNES were the same. Not all CRTs are the same, either. Not all development environments looked anything like an actual SNES--they may have used very sharp computer monitors.
It's entirely subjective, usually based on whatever you personally grew up with.
I don't really understand why you'd do this, either you want a retro experience or not? There's millions of ways to get a better visual experience so why would you modify classic hardware?
This is a remake, not a port. And being so I wonder: "Why not just port Minetest instead? It'd get better longterm support that way. And why reinvent the wheel?"
Yes, except I think I'd prefer emulation. I was able to get Dolphin to work in VR and that was wild but quite a bit was broken. Wasn't because of emulation, though, as culling was usually the main issue and emulation was able to fix it.
Except animal crossing, those games take place on a giant cylinder and it's super trippy to see in VR.
The DD was a really good idea from Nintendo, but using floppy disks instead of just regular CDs was a big oversight. Classic Nintendo bending over dollars to pick up pennies in an effort to prevent piracy.
DD floppys were writable but I am pretty sure they didn't fit into a standard floppy drive either. Sure, drives capable of writing to CDs may have been more expensive at the time, but at least it wasn't specialized equipment and you could use it for other stuff as well.
I’d go for the ColecoVision. The controller on the intellevision is strange, as are the graphics. Maybe that’s your thing, but as a kid I always wanted the coleco. Especially if you can find the racing controller for Turbo.
If I were to get an Intellivision, I’d spring for the Intellevision II model. Much cooler looking design and takes up less space. The only problem is if you get the speech module, finding one to match the later design language is harder.
Intellivision has some great games, I know for sure from experience (it's what I grew up with before NES). Plus I always liked the idea of the overlays for the controller to tell you what buttons do what in the specific game you're playing.
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