Oh yeah, Time Commando. Had the demo as a kid and I played it so much, thought it was the best game ever. The demo was just some parts of the prehistoric and roman levels, I think. Then years later I suddenly remembered it and picked it up on sale from GOG, and oh boy, did this game age badly. The cutting edge graphics for its time are just plain ugly today, and the gameplay is boring. My advice to you is stick to your memories but don't bother with the actual game.
Chrono Trigger is so far ahead of its time, it's insane. Enemies visible on the field map, battles taking place directly on the field map, character positioning mattering immensely, multi-character attacks, incredible music that holds up today, a compelling story with something like 15 total endings (granted, it's not like they're ENTIRELY different from one another, there are a few major branches with a few variations each)... Most of these things would all but vanish from games for twenty-plus years. I remember when Final Fantasy 12 came out, it was lauded for having the enemies shown on the map and battles taking place on the map as well.
Not sure, aye. Cartridge slot is on the other side and it's connected to the TV via RCA with stereo audio. hmm, I can't think of another console that meets those prerequisites though.
I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!
I remember getting deep into that game, trying to make my own levels with megs of RAM and having things crash. Changing all the sprites on some of the mobs, recording my own sounds and replacing various noises in the game. I learned how to strafe using 100& keyboard (couldn't look up or down in that game), and dominating the evil. Good time to be a teenager. I still think some of the secret rooms in that game were some of the best.
@lobut I thought Donkey Kong Country on the SNES was photorealistic and rivaled movies like Terminator 2, which used the same technology behind the scenes. I thought every game would look the same as Donkey Kong Country in future.
I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.
Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.
Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.
Maybe I'm just jaded by adulthood and have my rose tinted glasses on.
grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.
Even funnier with the boasting of "state of the art high resolution graphics" at the top. Though to be fair, the actual game looks infinitely better than that cover.
No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it's second revision and other home computers were rapidly catching up to it's capabilities.
While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.
This isn't even the right color scheme for the character, so it's not like they misinterpreted the sprite
Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn't.
Mega Man doesn't even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
I love bashing AI art but in AI art it's usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.
Yeah true, AI art is more "looks OK at first glance, but smaller details are messed up", while this one is the opposite of that so "smaller details are actually fine, but as a whole it looks quite messed up" haha
I played this again many years ago on Xbox when the Disney Afternoon Collection came out, along with Rescue Rangers 2, DuckTales 1 & 2, and Darkwing Duck.
The music for these fans was really great, owing to Capcom. DuckTales is basically an unofficial mini Mega Man soundtrack at times (Moon Stage, Transylvania Stage, Mine Stage). Many of the themes from Darkwing Duck also sound like they come from Mega Man 3 specifically, like the ending theme (very bluesy).
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