My first open world game, unmatched freedom to do what you want and to go where you want, exploration rewarding with handplaced loot everywhere. I lived in that game for a whole year.
Came here to say this one. It's been ~30 years and there still isn't another game that quite hits in the same way. The perfect combination of jrpg, weirdness, emotion, humor, horror/dread, and lightheartedness. Earthbound has it all.
I'm reading the book about Satoru Iwata and in it he talks about Earthbound and says (hardcore paraphrasing) that Earthbound on the surface has a lot of regular RPG conventions, but through a combination of its non gameplay aspects it becomes something incredibly unique that even today has very few comparisons.
I got mine a few weeks ago and love it. I recommend you check Retro Game Corp's YouTube channel. These machines have a learning curve and there are as many opinions as users regarding what to do or tweak.
I did the following steps: 1. Installed ArkOS. 2. Downloaded ROMs (there is a Reddit thread called "A curated and scraped ROM collection - 2.0 Reupload"; downloaded and selected the ones I wanted). 3. Played with the scrapper, theme master, etc. to adjust preferences. 4. Tried different emulator settings when a game was not working well (very useful with N64 games).
I just finished Ocarina of Time and I'm playing Metal Gear Solid and it has been a blast! Hope you enjoy your experience.
The closest thing I ever used that backed up actual hardware was a Playstation 1 card reader. At the time I was backing up game saves and porting them to the ps2 for emulation or something i forget exactly.
It was wild to do something like that on your computer back then. A Sony memory card in your PC? Bonkers.
I played this again many years ago on Xbox when the Disney Afternoon Collection came out, along with Rescue Rangers 2, DuckTales 1 & 2, and Darkwing Duck.
The music for these fans was really great, owing to Capcom. DuckTales is basically an unofficial mini Mega Man soundtrack at times (Moon Stage, Transylvania Stage, Mine Stage). Many of the themes from Darkwing Duck also sound like they come from Mega Man 3 specifically, like the ending theme (very bluesy).
Even funnier with the boasting of "state of the art high resolution graphics" at the top. Though to be fair, the actual game looks infinitely better than that cover.
No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it's second revision and other home computers were rapidly catching up to it's capabilities.
While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.
This isn't even the right color scheme for the character, so it's not like they misinterpreted the sprite
Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn't.
Mega Man doesn't even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
I love bashing AI art but in AI art it's usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.
Yeah true, AI art is more "looks OK at first glance, but smaller details are messed up", while this one is the opposite of that so "smaller details are actually fine, but as a whole it looks quite messed up" haha
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