I'm going to go against what others are saying and advise against the raspberry pi. If you are serious about ps2, ps3 and gamecube, the pi will struggle with more games than it runs well. Especially for ps3, you'll want at least a 4c/8t CPU, preferably no more than 5 years old, anything less will struggle.
Thanks for clueing me in to incube8! I subscribed to their newsletter and signed up for release announcements for a few of the upcoming games currently in development.
Have you had a chance to play this game? If so, what are your thoughts?
I would absolutely avoid that, because the hinge is already really fragile as it is, and by the looks of it, it is ready to snap off at any moment as is. Replacing the shell is a way bigger pain in the ass, than what it's worth
I picked up a Miyoo Mini Plus earlier this year as an impulse buy, and ended up liking it enough that I regret not buying a higher end model with analog sticks. Still, don't know if it's worth trying to upgrade now - I'm waiting for the day we can get a full SteamOS device in this form factor.
Didn't it have a big blank page at the end that wasn't entirely blank? Pretty sure it has a joke (probably funnier to my adolescent mind than it is now) but I'm not entirely sure.
Sounds fun! Here's my favorite relatively chill multiplayer games:
ToeJam and Earl - the ultimate chill vibes game, punctuated with moments of panic, of course.
Gunstar Heroes - marvel at the peak of 16 bit graphics, blow up badguy robots, find cool gun combinations, repeat
Cyborg Justice - incredibly steep learning curve, but a chill repetitive gameplay loop with lots of interesting mechanics to discover
Battletoads vs Double Dragon - Probably the best brawler, with lots of interesting twists in gameplay mechanics. But starting with 3 lives is unfair - use the Konami code for a chance to see the whole game.
That game is impossible. I can't believe how many people in the comments say they've beaten it. I never beat it as a kid, and when I tried it again on the switch a couple of years ago, I still couldn't make it very far.
Same. I played it on the switch maybe a year ago, and at first I didn't understand the reputation for being tough, but after a half hour I was too frustrated to keep playing.
I never beat it as a kid either. I barely played it. I thought it was cryptic and punishing, although 9-year-old me wouldn't have used those words. Just a simple "This game is dumb." worked.
In fact, I thought it was pretty universally reviled. I've since learned that this is due the to fact that a child's gaming social-sphere in the 90s could be quite limited.
About 5 years ago, glancing across a bookshelf, a certain game cart happened to catch my eye. I couldn't tell you why it was this particular game cart that my attention ;) but I really started to think about it. I don't actually know anything about Zelda 2 (other than "This game is dumb."). So then I thought, maybe it wasn't for kids. Nine-year-olds are pretty ego-centric. The NES was one of our toys. No adults were playing these things. Did I mention my social-sphere?
It then occured to me: I'm a blank slate. I know next to nothing about the progression, the map, or anything. Of course along the way, I found things familiar, and I knew things like >!Shadow Link was the final boss!< but I didn't know >!how to cheese the Shadow Link fight!<.
So I gave it an honest, no-help-other-than-the-game's-original-manual playthrough. Yadda-yadda-yadda, Zelda 2 is one of the best games on the NES, and in my book, that makes it one of the best games ever.
In hindsight, Zelda 1 is cryptic af. "The 10th enemy has the bomb", "gumble gumble", "shaka when the walls fell", wtf? If you'd like to know what the 10th enemy thing is: >!hopefully someone below explains drop counts because I'm sure as fuck not going to!<. How was a kid or adult going to figure that out?
My Z2 playthrough took days, maybe 10, but my memory is fuzzy. I got pretty stuck >!looking for the mirror!< and I wondered around for a full day with no progress although I felt like I understood where the game wanted me to go. About halfway through the next day, I read the manual. I didn't actually think when I started that I was going to do a no-help-other-than-the-manual playthrough. I thought of as a no-internet-on-an-80s-game playthrough. After the realization that the manual wasn't outside help, I did use the internet for that. Well as soon as I learned >!hammers can chop down trees!<, I was on my way. The rest of the playthrough went smoothly, apart from being hard as fuck.
I could never find Bagu and get Riverman to open the bridge to get that far as a kid. I actually found the hint accidentally trying kill the blue blob in town. Lol.
Zelda II definitely was one of those games where they made it hard on purpose to lengthen the game. I’m doing some research for my review of this game and the director admits as much.
There was a lot of that in that era. Arcade games had financial incentive to be hard as players would tolerate to eat as many quarters as possible. The home ports carried this difficulty over, and many console originals picked up on it. (See Battletoads.)
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