@massivelyop ah! Only 20 years too late! Who will care about the story if they won't know anything that came before it? Kind of a useless endeavor, no? They've been playing to the hardcore, "lore doesn't matter" types for 20 years, it's a wasted effort to go against that now.
@BeAware I do wonder whether it's too late now. The types of people who would want this were chased out of WoW a long time ago and have other homes now. I specifically remember writing about this problem during Wrath and being ridiculed endlessly by the players benefiting from the gatekeeping, all supported by the dev team. [-Bree]
@massivelyop this is why WoW is so behind in their own category....it's called an MMO(massively multiplayer online) not a SMMO(slightly massively multiplayer online). Nobody wants to "choose a server". It's 2024 and there's no reason to have 6384783 servers that aren't connected in anyway.
This has been proven by almost every other MMO with Megaservers.
@BeAware Yeah, I think it's the server classification - people on RP don't want to be shoved to a PvP or non-RP PvE server. A lot of them had apparently already been moved once, and they don't want to go to the new server and deal with toxicity they were explicitly avoiding. It's a looooong thread of complaints.
@BeAware Because it's hashtagged in the title as a joke, like #NoChanges :P Not really expecting it to be searched on. Social media just picks it up as a legit hashtag.
A partially blind player in one of my #WorldOfWarcraft groups is asking about an addon that makes noise when your health is low, because she has a hard time seeing her health bar. Does anyone in the Mastoverse know of something like that?
I'm watching this video by Folding ideas on why it's rude to suck at #wow
Very insightful and something that really turned me off from the game. I used to be a Raid Main Tank and loved tanking when the game was new-ish. But the greater expectations of perfection and optimization even in random dungeons has fully killed my interest in it.
@BeAware@Imperor I've tried ESO so many times. It's a great game hampered by a rather lackluster combat system and a min/max playerbase similar to WoW. Gaming culture of today is absolutely shit.
I'm really curious how they plan on enforcing this. Are they implementing personal loot like on retail? Are they going to rely on people reporting? In that case, do you wait until you join a raid, lose out on an item that drops, then report them for doing a GDKP group?
"We are experimenting with a new policy which will no longer allow GDKP runs in Season of Discovery."