My last memory lane posts seem to have resonated well so here’s another. #CallOfCthulhu is up there as one of the games that I’m not very keen on. This comes from a couple of games (both at conventions with well respected Keepers) where the aim has been to scare the player rather than the characters. This put me off for quite a while but after a good game with someone who was running Cthulhu as their first ever GMing attempt I’m tempted to go back to it. #GamesWorkshop#RPG#TTRPG
@FortiterGames#CthulhuEternal (for which I've written a bit) gets you out from under the thumb of New Chaosium and is freely reusable; Trail of Cthulhu (Gumshoe) if you want to downplay the physical side of things; The Cthulhu Hack if you want something minimalist but effective. Or your favourite generic system; I've done quite a bit with GURPS.
@RogerBW I’ve played (and own) Nights Black Agents so I can see how Trail would work well. I’m at #7HillsRPGConvention this weekend so might take a look at Cthulhu Hack as Paul is here too. My own favourite generic system is Savage Worlds but I’m not sure that would work here.
@FortiterGames Some kind of breakdown as the PC faces accumulated horror is important. It's not in the SW core rules but I bet someone's written a supplement that does it.
@FortiterGames It's worth it if you like games like Into the Odd, Cairn, Mausritter, etc. Their official scenarios are excellent too (The Mall and The Bloom).