LeviKornelsen ,
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  • LeviKornelsen OP ,
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  • bedirthan ,
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    @LeviKornelsen more systems need a "fight to the KO" or "first blood" ruling

    rdonoghue ,
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    @LeviKornelsen It's something that has lead to my greatly appreciating the "wreck" skill in Blades in the Dark for providing a clean way to distinguish whether the intent is roughhousing or murder.

    artikid ,
    @artikid@dice.camp avatar

    @LeviKornelsen morale and intimidation rules can go a long way into making non-deathly violence/threats a thing into games.

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