bouh

@bouh@lemmy.world

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bouh ,

It's easy to make a list of all communists countries that turned fascists and massacred people. You don't do that with capitalists because there are simply too many, everywhere, in about all of history.

bouh ,

Never worked for me. Most things I'm interested in have few women doing it, and I'm very shy anyway.

bouh ,

In my country we have antifa for antifascists. Are you here some kind of anti-tankies? Because I see far, far more posts about antitankies fighting supposed tankies than I see people fighting fascists.

bouh ,

Yet, but specifying this, you focus the discussion on the flaws of the left, rather than the actual fascists who are training, arming, and preparing coops in the western world, like they did in the US not so long ago.

Yet here we are talking about how communists are also fascists...

bouh ,

I don't know a lot of solarpunk. The most would be star trek, and it works by focusing on exploration.

Fantasy works well IMO because it features a broad diversity of scenarios and possibilities. Monsters can be akin to natural threat or opposing factions. You can work an utopian city or a distopian one. It's familiar because it's culturaly rooted for centuries.

To get the equivalent, you would need a universe where solarpunk lives with cyberpunk and many other kinds of futures. Which is kind of what star trek does: by focusing on exploring the fringes of the federation, they get to meet independent planets and hostile empires that will fuel the stories. Andromeda works quite a bit like that btw.

So my point here is first that by focusing on the solarpunk aspect I feel like you make it harder start a story. The document should have something to start the stories, so an imperfect society or one that is a beacon of hope in the galaxy for example.

And the second is the exploration aspect will be very important for that. Both for investigation and exploring. But reading more, it's actually grounded, no space exploration. So it's oriented toward investigation. But there are no specific rules for that either.

There is an odd thing too: how do you justify characters with combat training in an utopian solarpunk society? I guess the organisation would provide the formation.

I am personally not found of the setting being rooted in the US and limited to the solar system, but that's a matter of taste. Likewise the 2d10 roll bellow and the classless system. But it seems to work. I like the medium crunch but the card system is new to me, it's interesting.

Something to consider is a tie between the mechanics and the universe. For example in dnd you have the alignment and the planes. In cyberpunk you have the humanity versus the augments. These do a lot to build an identity. For solarpunk, maybe it could be that dying is easy but reviving is also. There could be a corruption similar to alignment that would reflect how progressive vs capitalistic/selfish a character is. Something for your system to be less "generic with some solarpunk lore dump". Something that would make the system mechanically solarpunk.

bouh ,

You need packaging and transport for anything not at home.

These kind of charts are completely oblivious to scaling and the economy you realize with it IMO. It's individualism with green glasses.

bouh ,

It's not only a question of men. If you want a romantic relationship, you need to fit the society's standards for the sex you are looking for. If women are looking for toxic virility, the sad truth is that men who embrace it will have an easier time finding a relationship.

This is not something you take from anyone. And this is the biggest problem many men have with the era: we acknowledge toxic masculinity is toxic and can even be deadly, but what is the alternative? There is none currently.

There is no model for modern men that is worthy of both modern men and women. This is why we have incels and other hardcore conservative going hard on hating women or even more toxic masculinity.

But I digress. The solution is not in a fight, it's in acceptance from both men and women.

bouh ,

The problem is not about you. It's about your ability to accept another man who wants a "female" friendship. And apparently you don't want any of that, which makes you part of the problem.

Fixing my drain required breaking laws, pissing off IRC users, breaking tools…

It was taking around 24 hours to drain just ~1—3 liters of water in my kitchen sink. Probably comparable to IV drip speeds. After a huge effort and expense, I finally fixed it without demolishing the kitchen -- which would have been my next and final move¹. Sequence of events:...

bouh ,

Ok, so as you noted at the end, sulfuric acid was a bad idea for the pipes.

The problem you will quickly run into is that you poored many chemicals in your pipe, so new chemicals might react with them. It is especially dangerous when you mix bleach and acid, as that can make deadly combat gas (I don't remember exactly what produces what, but as a rule, avoid cooking various chemicals together, it's very dangerous).

Bleach is not a dissolvant, it's a disinfectant. It's of no use to free a pipe.

To my limited knowledge, the best chemicals are acid chlorhydric or soda. Never ever use both. acid chlorhydric might be bad for the pipes though, so soda is usually better. Acid chlorhydric is best to remove limestone. Soda is best to remove biomater. Both of these are very cheap.

But you already poured chemicals in the pipe, so you need to clean that first. Have water flow in this for some time before you pour anything more into that.

PS: I forgot about the warning : working with chemicals is dangerous. Get gloves, and if possibles, glasses. A chemistry jacket would also protect your clothes, and sometimes your skin.

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