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ahdok

@ahdok@ttrpg.network

I make comics sometimes: linktr.ee/ahdok

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Prove you're not a Warforged ( ttrpg.network )

Both of the guards have a handle. If the guard that always lies pulls his handle, then the minecart will divert to the second track. If both guards pull their handle, the prisoners will be released. One of the handles is covered by a wooden box, where half of the wooden planks of the original box have been replaced by new ones...

ahdok OP ,
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When drawing this, I eyeballed it, but I tried to aim it to leave these tiny portions - because that's more accurate to the CAPTCHA experience.

ahdok OP ,
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I did do that about 800 comics ago ;)

ahdok OP ,
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What if the guard answers "I don't know" ?

ahdok OP ,
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We basically run a system where we deal texas hold'em, and if you succeed at a relevant skill check, you get handed an extra card to use. It's not quite the same outcome for skill use as it would be, but it's a reasonable method to "skew the odds" in your favour.

ahdok OP ,
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And somehow my favourite character is still Dusa.

ahdok OP ,
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ahdok OP ,
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This one's gonna take a hell of a persuasion check, Raz.

ahdok OP , (edited )
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That's not enough to overcome Konsi's crippling embarrassment :)

although... Razira does have Heroism prepared.

ahdok OP ,
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as a DM, I normally give situational advantage to anyone who makes an argument that appeals to the values of the person to be convinced.

ahdok OP ,
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I don't have a huge following, but the link in the watermark should show you the rest of my comics :)

ahdok OP ,
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The gambling angle is pretty much a Tower of Luck (the temple of Tymora in Waterdeep) orthodoxy. While gambling is somewhat in Tymora's purview, it's not a common focus of her followers, which tends to be more "fortune/fate/karma/adventure" focused. Most Tymora worship is done at small traveller's shrines, hoping for fortune or safety on a journey.

The tower of Luck in Waterdeep is unusual for Tymoran worship, it's the largest temple to Tymora in Faerun (and the only one that's remotely close is in Suzail) - part of the money for such a large institution comes from placing it in the noble quarter of town (the Sea Ward) and... not dissuading nobles that donate huge sums of money in the hope of it "buying" them fortune and luck in the future.

The other part comes from the temple sponsoring and supervising gambling houses in the city - most official gambling establishments have a resident Tymoran priest who blesses the proceedings, and is there to assure punters that the house is running a fair game, and not stacking the deck. There are non-sanctioned gambling houses in the city, and they often offer better returns on bets, but... they don't come with these assurances... so really if you go there you're making a different kind of gamble.

This relationship between the church and "sanctioned gambling establishments" might explain why, our of the extensive list of guilds in the city, there isn't a guild of gamblers or gambling houses.


As for Konsi herself, while she recognizes that gambling represents a form of worship to Tymora, she much more subscribes to the "good karma" theory of fortune and fate. Those who do good deeds will be smiled upon by Lady Luck, and their good deeds will be repaid in kind. She doesn't tend to go in for gambling games too much, because they tend to require a bit more calculation and mathematics than she's comfortable with, and thus her knowledge of these games is a little sub-par for the wishes of the church.


It's a fun religion, they even have a casino floor in the church itself where you can just hang out and play some chill cards.

ahdok OP ,
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Side Note: If you read any of the 5e official books, they say the temple of Tymora is in the Castle Ward, not the Sea Ward... Despite the temples of Gond and Sune (which the Temple of Tymora sits between) being in the Sea Ward.

Here's a map.
https://ttrpg.network/pictrs/image/895cf956-06d6-4bfa-b3ce-fc2190848991.png

ahdok OP ,
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in 5e, Geas is a level 5 spell that compels someone to either do something, or refrain from doing something - the compulsion is in the form of the threat of massive damage for disobedience.

ahdok OP ,
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Point of order, the spell on her spell list is called Geas. It's a 5th level cleric spell in 5e DnD

ahdok OP ,
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This is the study room in their house, although that's not super clear from the art. That's why it has a map table in the middle and some of them are wearing more casual clothes.

ahdok OP ,
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I think for 5th edition they started with 3.5e and basically ignored everything in 4e other than death saves.

ahdok OP ,
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Oh, I'm just talking about the lineage of the rules systems, there isn't really a good concept of "changing something from 4th to 5th edition" because 5th edition comes from 3.5. 4th is an offshoot really.


It does make some sense to ditch "quest" I think - partly because the spell can be "don't do (x)" and that's not really much of a quest, and partly just for simplicity in rules.

ahdok ,
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Deception specialist with 1 charisma, let's go.

ahdok ,
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Europe gets information about Americans from American media.

ahdok OP ,
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I'll make a nice transparancied version and post it :)

ahdok OP ,
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I think the illusory duplicates made by the magic are designed to "move around in your space" to make it hard to tell which one is actually you - the purpose of the spell is to make you harder to hit, so it's behaviour probably works to let that happen. It'd also be very difficult to get away with it in a social setting because you have to cast the spell first, it makes four duplicates, and they don't last that long...


Now on the other hand... Trickery Cleric "invoke duplicity" allows you to control the movements of the duplicate (which is incorporeal), so it might be possible to hide it inside you if you were really practiced. Konsi sometimes summons it in her exact position while standing still, then uses her second channel divinity slot to turn invisible and run away.

It'll only give you cover for a moment, but if they're doing some sort of "check every visitor for vampirism" check on the door, it might get you past.

ahdok OP ,
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I don't I can make a good case for "looking in a mirror" to use the "attack" rules. If it's an attack you'd have to make an attack roll (if you're not making an attack roll, it's not an attack.)

Likely, if there was a d20 roll involved, it'd be a perception check.

ahdok OP ,
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...All of this is pretty sketchy though, it's definitely pushing the limits of what these spells or abilities are intended for, and "having your image move around inside you perfectly so nobody notices" would require an extreme level of control that I imagine most, if not all casters wouldn't have.

If we're trying to design an NPC vampire to foil the mirror check, it's probably better to have them use a custom spell or magic item that's explicitly for this purpose than to try and repurpose an existing spell to do it. "This amulet creates an illusory duplicate of you that fills the same space as your body. When you turn invisible, the illusion remains visible and moves in a random direction away from you" for example.

This approach has a lot of advantages I think.

  1. If you let NPCs do it, then PCs can do it.
  2. It doesn't feel like you're creatively abusing the rules to give NPCs an advantage
  3. When the PCs beat the vampire and get the treasure they get a lightbulb moment when they realize what happened
  4. The players get an interesting niche treasure out of it they can come up with clever uses for later.
ahdok OP ,
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It's a common trope in media and fantasy lore, Quite a few tropes of vampires are listed in the flavour text, rather than the statblock, and this is one of them.

ahdok OP ,
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I'm pretty sure that the rules as intended for this one are that it just affects attacks, I'm afraid. Sage Advice repeatedly argues that the intention of wordings like this is that they don't extend to other effects.

Of course, it's perfectly fine to run your table different to sage advice. There's a lot of stuff in there that I think is rather silly, or bad design.

Were you able to see the whole space, you should be able to see the illusory duplicates fine (they're not "vampires" mechanically), but not the real vampire, so I'm in full agreement there.

ahdok OP ,
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It's a classic. I wish the movement didn't require your full action though - the spell is level 5.

ahdok OP ,
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Well, you could just buy one.

ahdok OP ,
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She likes to pull her hair back out of her face, and wrap it around a bone to hold it firm - but some of the front tufts always escape.

ahdok ,
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Oh no! the last remaining soul who knew the hiding place of a holy avenger... guess it's lost forever.

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