nikodemus , to random
@nikodemus@kamu.social avatar

I've been thinking about the universe recently, about how the interstellar empire is supposed to hang together without FTL-comms: travel and message latency between systems is measured in weeks, not days or minutes.

Explanations given put a lot of weight on free trade policies.

Most people I've talked to read that as "blockades aren't tolerated"; but that never made sense to me.

This piece on history of free trade was quit apropos: https://bigthink.com/the-past/free-trade-economics/

1/🧵

deinol , to random
@deinol@dice.camp avatar

Soung Class Vargr Far Trader
FA-DS42
TL-15
Tons: 400
Crew 12
Military 5
Passengers 0
Cargo 160 + 12 tons special hold
Acceleration 4G
Jump 2
MCr368.75
Weapons
2x Missile-13 Ult DS T4
Cost: MCr13.5 Tons: 3 S=12 Mod +5
2x Beam Laser-14 Ult VD T4
Cost: MCr3 Tons: 1 R=7 Mod +5

Designed the Vargr ship my crew will be accompanying for a few jumps.

Now I have to wonder how nasty the pirates were that disabled her.

ALT
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  • satsuma ,
    @satsuma@dice.camp avatar

    @deinol is the special hold for bones? 🦴🦴🦴🐺

    deinol , to random
    @deinol@dice.camp avatar

    Thinking about these imperial naval bases out here at the far end of the spinward main (yes, a jump 1 could go to Regina from here).

    These are imperial client states, which mostly means they agree to let the navy have a presence in exchange for the protection that adds. Also little imperial embassies in most systems.

    I’m thinking a cruiser squadron each for Hollis and Duì, and a battleship squadron at Xùn. All older models. And of course scouts everywhere.

    ALT
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  • deinol OP ,
    @deinol@dice.camp avatar

    @Da_Gut it helps when I can just copy paste from my master system list I use to generate the map with. 😁

    pooserville ,
    @pooserville@dice.camp avatar

    @deinol Honestly, I'm a big fan of the late David Drake's RCN series for a variety of reasons, but not least because the protagonists regularly find themselves operating within their client states, opposing client states, and neutral backwaters and their adventures have given me a ton of ideas for Traveller adventures. (Way more than I hope to need, since I'm only running CT until one player's health recovers enough to finish our D&D campaign. Currently hoping he'll be back in action by May.)

    deinol , to random
    @deinol@dice.camp avatar

    So many Traveller adventures make excellent one shots, but have weird setups that make them hard to drop into a free trader campaign.

    Just read The Stazhlekh Report. Hey, I know we probably have our own special ops military forces, but can you randos who just showed up extract a spy from enemy territory for us?

    kajclarke ,

    @deinol No dread pirates involved though...

    DragonBard ,

    @deinol @BryanRombough "My name is Ebaoweakye, you killed my father, prepare to die."

    Yeah, still works. I'd watch it.

    More importantly, is there a giant and Magic Max?

    deinol , to random
    @deinol@dice.camp avatar

    I was thinking about the feudal technocracy my group might visit, and had an idea. What if it was a mechwarrior clan society? Only problem is, not high enough tech level. You only really start getting mechs at TL 12. So I wondered if there was a higher TL world on my map with that government type.

    But I did find one that matches, and it’s not far from where they’ve been.

    1920 Meneldur
    B422551-D He Ni Po

    lextenebris ,
    @lextenebris@vivaldi.net avatar

    @notasnark @deinol Or it's the cultural fallout of cultural exchange with the higher tech level planet, but doesn't have the tech to support mechs – but giant walking robots aren't the only way to have a feudal technocracy obsessed with vehicular combat.

    Allow me to introduce you to my friend Car Wars…

    https://www.sjgames.com/car-wars/

    Or Gaslands if you want a more modern mechanics take ...

    https://planetsmashergames.com/gaslands/about/

    lextenebris ,
    @lextenebris@vivaldi.net avatar

    @deinol @notasnark Well, there you go. The perfect foundation for a feudal technocracy inspired by a bunch of mech jocks with a little extra post-apocalyptic vibe.

    I imagine there is quite the tourist/religious procession trade between the two planets.

    deinol , to random
    @deinol@dice.camp avatar

    Wondering what it’s like on Qián.

    It’s a feudal technocracy, tainted atmosphere, practically no law level. Good starport, interstellar tech level, over 100 million inhabitants. Almost industrial.

    Also it’s a Hellworld.

    2820 Qián
    B672851-A He Ph Pi { 2 } (E78+1) [4A46] - - - 321 10 NaHu M3 V BD

    greg ,
    @greg@social.nokes.name avatar

    @deinol totally sketch, especially since it's not under the direction of the Starport Authority.

    If I were a tramp trader captain, I'd pass this by unless I had a good reason. And I would have a guard posted while I was docked/landed. And I would not connect to the local net. And I'd keep the ‘plant warm... ;D

    greg ,
    @greg@social.nokes.name avatar

    @deinol I feel that folks that regularly travel outside of “settled space" probably have a playbook for untrusted ports. It may be send down a shuttle, or hire a planet based transfer option, or insuring that you have a handful of ex-marines on your crew.

    Now days, I tell new folks that MTU is stylistically close to a mix of The Expanse, Firefly and For All Mankind.

    More Firefly outside of settled space. :D

    deinol , to random
    @deinol@dice.camp avatar

    Looking for Vargr character art for my game, and even adding -AI to my searches and the results are half generated images. How long before it’s nearly impossible to find art from a real artist?

    dereisenhofer ,
    @dereisenhofer@metalhead.club avatar

    @deinol So you want to steal art, but not stolen art? xD

    Just teasing. 😅

    eldadoinquieto ,
    @eldadoinquieto@mastorol.es avatar

    @deinol

    Perhaps some drawings of Openclipart can help you (or can be modified to suit your needs).

    For example:

    https://openclipart.org/tag/wolf

    @nyrath

    deinol , to random
    @deinol@dice.camp avatar

    The Akaiya Zhatanoe was seized by Vargr in 604 by a fleet that fought with the Zhodani during the First Frontier War. It has maintained a friendly relationship with the Zhodani ever since, serving as a buffer state near the Spinward Marches.

    The capital of Okhokferr maintains a theocracy run by a religion claimed to be founded by Admiral Akaiya herself.

    What should I call them? What are the major tenants?

    Pups of Akaiya?

    #TTRPG #GMPrep #Traveller #ClassicTraveller #Foreven #Traveller5

    ALT
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  • FredKiesche ,
    @FredKiesche@dice.camp avatar

    @deinol The House of the Bloody Paw.

    FredKiesche ,
    @FredKiesche@dice.camp avatar

    @deinol @RogerBW House Raiding Paw. ☑️

    deinol , to random
    @deinol@dice.camp avatar

    Nepenthe

    A483436-B Ni { 1 } (833+1) [354A] - - - 230 9 CsIm G9 II

    Excellent starport
    Small planet, low gravity
    Dense breathable atmosphere
    30% water
    10k pop
    Oligarchy
    Modest legal restrictions
    TL 10
    Non-industrial
    Imperial Client State

    Orbits a yellow giant

    What are some interesting quirks about Nepenthe?

    #TTRPG #GMPrep #Traveller #ClassicTraveller #Traveller5 #TravellerRpg #Foreven

    ALT
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  • deepspaceadventures ,
    @deepspaceadventures@rollenspiel.social avatar

    @deinol are you going through the sector construction box by creating your own Foreven sector?

    deinol OP ,
    @deinol@dice.camp avatar

    @deepspaceadventures I mapped my own Foreven Sector last year, using T5 primarily, although some tweaks from Classic Traveller alien modules for some of the alien exclaves.

    Now I’m fleshing it out as my group travels around in it.

    Here’s my full Foreven Sector map:

    https://drive.google.com/file/d/1RSP5rniJr9UPTwImDuQb5zYZbcHTq-JW/view?usp=drivesdk

    deinol , to random
    @deinol@dice.camp avatar

    My crew has two weeks of down time hanging out at port with a Vargr crew. What interesting things can they get up to?

    What game do the Vargr like to play to pass the time?

    Princejvstin ,
    @Princejvstin@wandering.shop avatar

    @nyrath @FredKiesche @deinol oh yes, the PCs already have run into the Kzinti and did not like that experience much at all (As Fred can attest, I put the blender on HIGH in all the RPG games I run)

    chgowiz ,
    @chgowiz@dice.camp avatar

    @Princejvstin Chgowiz's Rule #3 - Steal everything, everywhere for your games.

    @nyrath @FredKiesche @deinol

    cybergoths , to random
    @cybergoths@dice.camp avatar

    First impressions of Orbital 2100 from Zozer Games.

    TL;DR: I really like the setting presented in Orbital 2100. It feels fresh and different to many other SF-games and it feels real. Space is a frontier and dangerous and humanity is confined to a single solar-system and is in a period of Cold War. Corporations are gaining influence and there's an opportunity to make difference. Lots to love in this.

    https://delta-pavonis.blogspot.com/2024/02/first-impressions-orbital-2100-cepheus.html

    deinol , to random
    @deinol@dice.camp avatar

    Traveller

    GM lack of prep

    I have game on Sunday, but have not had time to really plan the adventure. 😅

    They are taking cargo (crates of missiles mostly) from Galegia (independent human) to Okhokferr (Vargr).

    They’ve got a pair of jump 2 ships, so the route is pretty predictable.

    No idea what sort of encounters to run to make it interesting.

    I’ve got nothing on the planets besides UWP.

    lextenebris ,
    @lextenebris@vivaldi.net avatar

    @deinol I'm going to give you the cruelest thing you can do to them. It's also the most realistic.

    Nothing bad happens.

    Oh, go through the jump set ups just as you normally would. Let them set their normal watches, let them go through the charge and discharge phasing, the whole 9 yards.

    It's just that statistically in order for trade and commerce to be worthwhile MOST transport runs must be uneventful. Otherwise it's not worth shipping things. (See: the coast of Yemen.)

    So let it be uneventful. Take this opportunity to let the players tell you what their characters get up to during an uneventful run. Focus on some interpersonal reactions and relations. Give them time to have all those five-minute conversations that would straighten out the emotional issues or tactical issues between people – or create them. Give the characters some room to breathe.

    Sometimes nothing happens. That should, ideally, be what the characters want.

    If nobody wants to step up and get personal, than let the ship arrive, offload the missiles, collect their money, then smile and ask what their next plan is. Let the characters take the lead. Make them lean on what the characters are supposed to want.

    That has to happen sometime.

    #TTRPG #Traveller

    eldadoinquieto ,
    @eldadoinquieto@mastorol.es avatar

    @deinol

    The missiles are booby-trapped, or perhaps there's some means of tracking them by any intelligence agency willing to catch any rebels or terrorists.

    chgowiz , to random
    @chgowiz@dice.camp avatar
    Oiselarius ,
    @Oiselarius@dice.camp avatar

    @chgowiz the mechanics should fit the setting. That’s why I agree with the sentiment that 2e is the pinnacle of D&D. Not because it’s inherently better than 1e or Oe (we don’t need to go into the organization and clarity of writing of the various editions) but because it’s designed as a plug-n-play system mechanically. Need skills for your setting? Plug ‘em in. Need additional magic rules? Plug ‘em in. Need…you get the idea.

    chgowiz OP ,
    @chgowiz@dice.camp avatar

    @Oiselarius My goal is to go one step further and to present the world in such a way that the players never see the mechanics. FKR nirvana? :D

    breadwizard , to random
    @breadwizard@dice.camp avatar

    This week in my series of reviews of adventure modules that I have personally run at the table, I'm looking at Classic Traveller Adventure 9: Nomads of the World Ocean
    https://sky-spire.bearblog.dev/review-4-nomads-of-the-world-ocean/

    arkbrik , to random
    @arkbrik@dice.camp avatar

    A water world for . Extended families live on small islands... but are they really islands?

    http://arch-brick.blogspot.com/2024/01/planet-roudnitska.html

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