I really want to explore Glorantha someday, but RuneQuest is a little too rules heavy for my taste. But I also don’t have a core game mechanic that I’m enough in love with to convert it to.
But like instead of stats + runes + skills + all the other stuff that goes into RQ, I’m thinking something where a character is just Runes for stats, maybe ranging from 0 to 5.
Although maybe I should just try QuestWorlds version instead.
I may be weird, but I usually don’t worry variations from different ship design systems. As long as it’s legal in the system it was designed with, it’s good enough for me. I just chalk it up to deviations from different shipyards.
So I’ll use anything from Classic Traveller to T5 to Cepheus. In the end the only real difference is a few MCr here or there.
I backed Tales of the Valiant and Shadowdark and probably a few others I’m forgetting, but I find I can’t get excited about them because at their heart, they are still 5e D&D and I’m just tired of anything directly evolved from D&D. I’ve played enough of them over the years, and I really want new games.
That said I’m excited by the new version of Talislanta, even though I don’t expect it to be very different at all. But that’s getting a classic back in print.
Zozer’s monster Cepheus Universal book is out now. It’s an absolute beast, but you can also get a slim book of just the player rules. I’m looking forward to getting my copy.
Made a starship encounter chart for while my group is participating in The Great Hunt in Vargr territory. It’s allied with the nearby Zhodani Consolate, so I wanted ships from there to be more common than other humans.
Over on the Traveller discord Rob Eaglestone posted a link to his Traveller 5 Starship GitHub. He converted a fair number of classic ships into T5 stats, which is pretty awesome.
While poking around my files indexing starships, I remembered I hadn’t checked for a new issue of Cepheus Journal in a while. And look, a new issue came out three months ago!
Last night I was looking at old #JTAS for any ship designs they introduced, and in issue 10 they detail the fleet that won the first #TCS competition at #Origins 81. But there was clearly a typo on the USP for Wasp Interceptor, which had a Maneuver of Z.
I asked around on discord and we concluded it should be a 6. I was reminded that the fleet in question was designed by computer, which was banned after winning two years in a row.
The neat thing about looking at all these [GURPS] JTAS and Challenge Magazine articles is seeing familiar names in the by-lines. There’s a ton of cool little adventure seeds by James “Grognardia” Maliszewski.
In anticipation of Marc’s eventual retirement from distributing Traveller, because I will not give money to Mongoose, I’ve been expanding my digital archive of legacy Traveller material.
My group did “training week” for the Vargr Great Hunt. They were tested on marksmanship, archery, climbing, riding, stealth, and camp setup. Perfect score would be 90.
The PCs did not do very well, Captain Feyne Vyren got the lowest rating, Evicru Nur is middle of the pack.
They are being split into four teams for the next event, an Arctic Gazelle capture.
Been coming up with Vargr NPC names. Since they are self titled, I drew 2 Short Order Heroes cards for each.
So the expedition leader, who is world-weary and heartless is “Cold Cassowary”. The doctor who is doomed and exclusive is “White Crow”. The actor who is interdimensional and telepathic is “Bright Corona”.
I have two left a civic leader who is demanding and punctual, and a research scientist who is wholesome and “flying?”.
In converting a human-centric Grand Safari into a Vargr based Grand Hunt, I need a riding beast for them to use. What do you think they should have? Boars? Lizards? Insects? Something totally alien?
I don’t advertise every KS I back, but I like supporting the independent creators who have been doing creative things with Cepheus Engine, the OGL version of Traveller.
Sword of Cepheus takes the 2d6 mechanics of Traveller and uses them for a fantasy game.