doubletwist ,

Loved the Dreamcast. Other than the lack of DVD player, I still think it was better than the PS2.

Quite a few games that were released on both consoles looked better and played more smoothly on the Dreamcast than they did on the supposedly more powerful PS2. Dave Mirra BMX is one that immediately comes to mind. It was way better on the Dreamcast.

ssj2marx ,

If the Dreamcast hadn't had the misfortune of coming out during the objectively best console generation, it would have done fine - but also, if it hadn't been the latest in a series of flops (Sega CD, 32x, Saturn), then maybe the Dreamcast's failure wouldn't have driven Sega out of the console market. Sega struck gold with the Genesis and they just couldn't replicate it, RIP to a real one,

AgentGrimstone ,

Dreamcast finally let me access the internet from the privacy of my own room.

UnderpantsWeevil ,
@UnderpantsWeevil@lemmy.world avatar

I'm going to take a bold position and say they were all good consoles. It was a beautiful time for video games.

cupcakezealot ,
@cupcakezealot@lemmy.blahaj.zone avatar

i beg to differ; dreamcast was my life during first and second year uni. i played the hell out of phantasy star online.

Blackmist ,

Poor Sega. There just wasn't room for four consoles.

ICastFist , (edited )
@ICastFist@programming.dev avatar

The PSX/N64/Saturn generation would've been better for this meme. Nintendo had its name, Sony had "two ninety nine", Sega had schizophrenic mismanagement and burnt bridges with retailers

ssj2marx ,

You could put the Sega CD or 32X into this meme and it would still work, the Dreamcast was just the last in a series of flops.

01011 ,

Dreamcast is still my favorite console of all time.

this_1_is_mine ,

The memory card ..... It was originally designed to even allow gaming on the card like a mini gameboy when disconnected. By now it would be. A steam deck that acts as a controller.... Huh reminds me of the vita.......

SkyezOpen ,

They do exist. For sonic adventure you could load a Chao onto it and it was basically a tamagotchi.

BobGnarley ,

Dude yes I remember you could race the entire race on Wacky Racers with the controller. Felt so ahead of its time.

ssj2marx ,

The fact that nobody has done "screen in a controller" since Nintendo toyed around with a handful of Gamecube-GBA games is a crime. It was a cool ass idea that got displaced by internet lobbies before it got off the ground.

edit: yeah I know Wii U too but that's not what I mean, that's something else.

InternetUser2012 ,

I still do a play through on tokyo import tuner at least once a year

VelvetStorm ,

I'm just gonna say it. Dreamcast was my favorite console until ps4 and ps5.

AngryCommieKender ,

Meanwhile I got a free PS4 from Taco Bell and can't stand the thing because it isn't backwards compatible AT ALL. I use it mostly to watch Netflix.

VelvetStorm ,

Ya I was disappointed in that too

dezmd ,
@dezmd@lemmy.world avatar

All it needed was a goddamn network pork instead of a dialup modem and it would be alive today. DC was the best.

p03locke ,
@p03locke@lemmy.dbzer0.com avatar

I love my network pork! Tastes like bacon!

dezmd ,
@dezmd@lemmy.world avatar

Deinitely never editing that

scottywh ,

Ethernet was available as an option... It was just expensive.

Iheartcheese ,
@Iheartcheese@lemmy.world avatar

Firefly and Dreamcast. Two things nerds are never going to fucking get over.

Nemo ,

Damn straight!

UnderpantsWeevil ,
@UnderpantsWeevil@lemmy.world avatar

We should have gotten a second season at least.

Fox Media was run by sadists

MonkeMischief ,

"We may have been on the losing side, still not convinced it was the wrong one." --Captain Malcolm Reynolds

secret300 ,

Firefly?

Iheartcheese ,
@Iheartcheese@lemmy.world avatar

Firefly.

secret300 ,

Must've been before my time cause I have no clue what that is

Waraugh ,

If you had a Dreamcast you could look it up

secret300 ,

It could do that?!

nomous ,

Yeah Sega was way ahead of its time. Dreamcasts had a built-in modem so you could go online and access (the very new) game services, it also included a browser able to access (at the time) most websites.

smokin_shinobi ,

Firefly is a cult sci fi show that got one season before being cancelled by fox. It got a tie in movie called Serenity to try and wrap the story.

Space western, kind of cowboy bebop-ish with Nathan Fillion as the lead.

sirico ,
@sirico@feddit.uk avatar

The only console piracy massacred

Lost_My_Mind ,

Hey.......I still remember the release date. 9/9/99.

Plus, you could use your dreamcast to talk to a fish. An insulting sarcastic fish.....but the game was narrated by Leonard Nemoy. Sometimes he'd insult you too.....

tuckerm ,

Seaman is one of those games that I'm intentionally not replaying, because it absolutely blew my mind when I was ten years old, and I just want to leave it that way. I'm guessing the tricks they used to mimic conversation would be very obvious to me now, but back then it seemed completely real. That game turned your CRT TV into a fish tank with an honest to god talking fish inside of it... and Spock gave you updates about how he was doing when you checked on him after school.

snugglebutt ,
@snugglebutt@lemmy.blahaj.zone avatar

Its all fun and games until a frog starts asking about your views on Ronald Reagan

AngryCommieKender ,

Joe Rogan wasn't involved in that project.

/s

BigBananaDealer ,
@BigBananaDealer@lemm.ee avatar

avgn has a pretty good episode on this

Cracks_InTheWalls ,
@Cracks_InTheWalls@sh.itjust.works avatar

In an age of LLM, Seaman needs a remake.

tuckerm ,

Yes! It's the only kind of game where an LLM would be a good addition.

ErrorCode ,

I really like my Dreamcast!

tuckerm ,

Me too; in fact I have two games for it on the way right now! Games made in the last few years! Intrepid Izzy and Postal.

Kolanaki ,
@Kolanaki@yiffit.net avatar

They had everything right with the Dreamcast, but they had no confidence. They killed it after just 1 year while sales were actually rising, and even in that time it managed to get one of the best libraries of that era. Imagine if they had actually continued to support it.

homesweethomeMrL ,

This. Management screwed up multiple times and doomed Sega to be . . . well, whatever it is they are now.

Bad Management (or "good management" if one finanically benefitted from this decision).

Lost_My_Mind ,

It's not that they had no confidence. It's that they took Nintendos approach on hardware. Sell low at a loss, and make the money on software.

Problem is, you could pirate every single game on dreamcast. Just get a legit copy of the game (renting, buying and returning, borrow from a friend), and have a CD burner.

Then you could make a 1:1 copy of the game in roughly an hour. As the year 2000 went on, websites even made it easier by posting the game files for download. If you didn't have broadband (many didn't at the time. Most had 56k), you could go to your local library and carry a USB stick.

So every console sold cost them money. And the software was performing abysmally. Plus, PS2 was right around the corner. XBox was an unknown, and Gamecube was assumed to do better than it did.

From a console war perspective, the year 2001 may have been the most competitive year EVER for video games.

Venator ,

Was probably more likely just that they couldn't afford the initial loss anymore because the lenders or shareholders got scared of the PS2 and xbox when they were announced.

Knock_Knock_Lemmy_In ,

Why did the playstation not have the same piracy problem?

frezik ,

There's a little wiggle track burned into PSX discs that's impossible to duplicate with burners, and it won't boot up unless it sees that. There's workarounds that eventually came out, but console copy protection doesn't have to last forever. It only has to last most of its primary life until the next gen comes out, and PSX managed that.

themeatbridge ,

Everyone knew a shady guy who promised to mod your PlayStation to play burned games, but few wanted to risk turning their console into a brick.

ICastFist ,
@ICastFist@programming.dev avatar

Unless you lived where the Playstation wasn't officially released, then every console come modded and ready to play pirate games!

Redkey ,

They did, but apparently everyone has forgotten how prevalent swap discs and modchips were.

booly ,

They did, eventually. The first PlayStation was relatively easy to pirate for (with a mod chip), but it took a while for that stuff to become available. Someone had to go and manufacture the chips, or reverse engineer the check.

By the time that scene matured, Sega released the Dreamcast right into a more sophisticated piracy scene that could apply lessons learned to the Dreamcast right away.

On paper, Sega had more sophisticated copy protection than the first PlayStation did. But it also released 4 years later.

frezik ,

I'm not sure where you're getting that Nintendo sells at a loss. They don't have amazing margins on hardware, but they don't like selling at a loss. IIRC, commodity prices and a price drop meant the GameCube was briefly sold at a loss, but it wasn't long, and it wasn't by much.

Whatever else you can say about Nintendo, they are really good at managing manufacturing costs.

Redkey ,

Problem is, you could pirate every single game on dreamcast. Just get a legit copy of the game (renting, buying and returning, borrow from a friend), and have a CD burner.

Then you could make a 1:1 copy of the game in roughly an hour.

You make it sound trivial. While Sega left a security hole open for games to be loaded from a regular CD, the official games were released on GD-ROMs, a dual-layer CD with a 1.2 GB capacity.

So first off, you couldn't read them completely in a regular CD-ROM or even DVD-ROM drive. (I'm not counting the "swap" method because it's failure-prone and involves partially dismantling the drive and fiddling with it during operation.) You had to connect your console to a computer and use some custom software to read the GD-ROM on the console, and send the data over.

Once you had the data, you then had the problem of trying to fit a potentially 1.2 GB GD-ROM image onto a regular CD-ROM. A handful of games were actually small enough to fit already, and 80-minute and 99-minute CD-Rs would work in the DC and could store larger games. But for many games, crackers had to modify the game files to make them fit.

Often they would just strip all the music first, because that was an easy way to save a decent amount of space. Then if that wasn't enough, they would start stripping video files, and/or re-encoding audio and textures at lower fidelity.

Burning a CD-R from a downloaded file was easy, but ripping the original discs and converting them to a burnable image generally was not.

booly ,

you could go to your local library and carry a USB stick.

I don't remember it this way. Nothing else came close to the portable storage capacity of CD (and thus CD-R and CD-RW). The iomega zip drive was still a popular medium, allowing rewritable 100mb or 250mb cartridge. That was the preferred way to get big files to and from a computer lab when I was an engineering student in 2000.

USB flash drives had just been released in 2000, and their capacity was measured in like 8/16/32mb, nowhere near enough to meaningfully move CD images.

Then again, as a college student with on-campus broadband on the completely unregulated internet (back when HTTP and the WWW weren't necessarily considered the most important protocols on the internet), it was all about shared FTP logins PMed over IRC to download illegal shit. The good stuff never touched an actual website.

AngryCommieKender ,

I remember similarly. I was going to say that thumb drives weren't even invented until 2005-2006, but I looked it up and they were invented in 1999. I guess I forgot that those tiny ones even existed since I was doing all my external storage on DVD-R or CD-RW.

BoxOfFeet ,

I still have the lanyard to my 128 MB PNY Attaché.

AngryCommieKender ,

I think my first one was 512 MB, but I don't have it anymore.

Redkey ,

Unfortunately I think that Sega themselves weren't the only group lacking confidence in the Dreamcast. In fact, I feel like they put up a valiant fight, with marketing and first-party titles.

Critics and consumers all had an extremely "wait and see" attitude that I think took the theoretical advantage of the incredibly early launch and turned it into a huge liability. People didn't want to commit to buying their next console without seeing what the other offers were going to be. So Sega had to work hard for about two years to keep the real and actually available Dreamcast positioned high in the market while their competitors had the luxury of showing jaw-dropping demos of "potential" hardware (i.e. "Here is some video produced on $50,000 graphics workstation hardware that is made by the same company that's currently in talks to produce our GPU.")

Third-party publishers also didn't want to put any serious budget toward producing games for the Dreamcast, because they didn't want to gamble real money on the install base increasing. This resulted in several low-effort PS1 ports that made very little use of the Dreamcast hardware, which in turn lowered consumer opinion of the console. When some of these games were later ported to PS2 as "upgraded" or "enhanced" versions, that only further entrenched the poor image of the Dreamcast.

I have owned all four major consoles of that generation since they were still having new games published for them. And if I had to choose only one console to keep from that group, it'd be the PlayStation 2, because of the game library. It's huge and varied. I have literally hundreds of games for it, while I only have a few dozen games for the others. But looking at the average quality of the graphics and sound in the games for those systems, I'd also rank the PS2 in last place, even behind the DC.

Sony was a massive juggernaut in the console gaming market at the time. The PlayStation 1 had taken the worldwide market by storm, and become the defacto standard console. It's easy to forget that the console launches for this generation were unusually spaced out over a four year period, and Sony was the company best positioned to turn that to their favour. People weren't going to buy a DC without seeing the PS2, but once they did, many were happy to buy a PS2 without waiting for Nintendo or Microsoft to release their consoles. The added ability to play DVDs at exactly the time when that market was hitting its stride (and more affordably than many dedicated DVD players) absolutely boosted their sales in a big way. Nintendo's GameCube didn't do that, and by the time the original X-Box came to market, it wasn't nearly as much of a consideration.

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