B0NK3RS ,
@B0NK3RS@lemmy.world avatar

There are so many reasons why it failed but we all love it so.

fubbernuckin ,

And most of them just seem unlucky

Thcdenton ,

I loved the dreamcast!

The_Picard_Maneuver OP ,
@The_Picard_Maneuver@lemmy.world avatar

I have so many fond memories of it.

PhreakyByNature ,

MVC2, Soul Calibur, Crazy Taxi, Jet Set Radio. Loads of fun times had!

blanketswithsmallpox ,

Wtf who doesn't mention Power stone 2. Arguably the best pickup brawler game ever made and still holds that title.

Record of Lodoss and Evolution are also top tier.

Thassodar , (edited )

Power Stone (both) were great but inevitably there's always the one person who hangs back and avoids combat to stealthily get all the stones to transform, making it unfun for casual or new players.

I know because I was that person. I was a big fan of a little known game called Armada on the DC, as well as Jambo Safari and the 2k Sports games.

Pooptimist ,

Project justice 2 was my jam and I still regard it as a great fighting game that deserves a remake or an anime at least!

AngryCommieKender ,

I'm amazed neither of you mentioned Ecco. That dolphin game is the only DC exclusive game I remember.

blindbunny ,

Umm I'm sorry to break this to you buddy but I pirated every dreamcast game I owned short of sonic adventure and Phantsy star online. That's probably why the dreamcast failed.

jordanlund ,
@jordanlund@lemmy.world avatar

They lost money on the hardware and didn't make it back on software, so you're likely right.

Zarxrax ,

Yeah my friend got a Dreamcast and then I pirated all the games for him. It was one of the most awesome consoles ever with amazing games. But the few other people I knew with one at the time also pirated games. It was just so easy because it didn't even need a modchip or anything. Just download, burn a CD, and play.

xyzzy , (edited )

I was in college at the time and there were a few of us with Dreamcasts. I bought my games (and still have them), but there were guys with literally every single game in the library burned to disc.

blindbunny ,

That was me. After it failed I felt like such an asshole 😔

p03locke ,
@p03locke@lemmy.dbzer0.com avatar

A vast majority of the public didn't do this or know how to do this.

It failed because the PS2 was dominating at the time, and Sega didn't know how to launch a console, even if they had a gun pointed at their head.

magic_lobster_party ,

Sega’s only console success was Mega Drive/Genesis. Probably because “Sega does what Nintendon’t”. Sega managed to sell themselves as the alternative for the kids who were too cool for the SNES.

They couldn’t compete with Sony on that front. Sony was the new cool guy. Dreamcast failed because everybody was waiting for PS2.

So I’d say failed marketing killed Dreamcast.

fah_Q ,

Enjoy your mortal Kombat without blood you Nintendo fanboy lol.

jordanlund ,
@jordanlund@lemmy.world avatar

WELCOM
ETOTHEN
EXTLEVEL

Rookwood ,

Nah, they failed because of the Saturn which is one of the worst console flops in history. Dreamcast was just a last ditch effort to regain relevancy and beat the other guys to the punch. Too late once the PS1 was successful.

Also, Genesis was more appealing to adults. That's why it competed with the SNES so well. American adults at the time (prime aged boomers) were much more won over by Genesis's more mature marketing and appeal to American values versus Nintendo which was decidedly marketed to children.

_NetNomad ,
@_NetNomad@kbin.run avatar

Sega’s only console success was Mega Drive/Genesis.

i mean that's really only true in the northwest. the master system was huge in south america and the saturn was a bigger success than the mega drive was in japan

magic_lobster_party ,

The numbers I can find of Master System is that it sold between 10 to 13 million units worldwide, so not that much better compared to the short lifespan of Dreamcast.

Mega Drive’s sales numbers isn’t too far off from SNES.

_NetNomad ,
@_NetNomad@kbin.run avatar

10-13 not including the additional 8 million Tectoy sales, which together meets or exceeds the Saturn and Dreamcast sales combined (with the former outselling the latter)

https://en.m.wikipedia.org/wiki/List_of_best-selling_game_consoles

pimento64 ,

If they put a DVD drive in the Dreamcast there's never a PlayStation 3

thejoker954 ,

Sega was awesome. Fuck the gameboy. The brick that was gamegear was so much better.

(Not that young me saw the difference) but the 32x or whatever it was called.

And Dreamcast. That shit was so ahead of its time.

The_Picard_Maneuver OP ,
@The_Picard_Maneuver@lemmy.world avatar

I remember reading about how mind-blowing and "next gen" the graphics on the Dreamcast were at the time. All the kids seemed really interested in it, but we hadn't had long enough with the previous gen to justify our parents buying a new system already.

One friend wound up actually getting it, and we played the hell out of it for a few years.

c0smokram3r ,
@c0smokram3r@midwest.social avatar

GG FTW 🙌🏼

brsrklf ,

I'm pretty sure the gamegear lost that war because it couldn't really be used as a handheld. Not with that battery life.

The game boy may have been a very limited system, but you could bring it with you and play Tetris for hours and hours... or for its second wind, show your pokémon to everyone at school.

xyzzy ,

The Game Gear was only good for 2-3 hours on six AA batteries, so you basically had to play tethered to the wall or invest in lots of rechargeable batteries. The library also wasn't as strong overall as the Game Boy's, although its top games were previous-gen console quality (because they literally were in other territories).

Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether, while Sega was bound by their flagship brand. When you really got going in something like Sonic Chaos, particularly considering the small viewing window, you were really just letting Jesus take the wheel.

Source: I was a Game Gear kid.

brsrklf , (edited )

Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,

While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.

(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)

xyzzy ,

That's all true. It wasn't until the last 15 years, give or take, that handheld screens could really handle fast motion.

constantokra ,

My gamegear was great, for about 20 minutes with the lame ass rechargeable batteries you could get at the time. Took hours to charge too.

Guntrigger ,

This is a really odd way of putting it seeing as the Dreamcast came out before the PS2 and was discontinued before the other 2 even came out.

The_Picard_Maneuver OP ,
@The_Picard_Maneuver@lemmy.world avatar

I thought so too at first, but it sort of released in a window between the previous gen and these. They marketed it as "next gen" like they were beating the newer gen to market, but it was just terrible timing.

just_another_person ,

That's the best time to market. They simply didn't have the big IP that Nintendo and Sony had been marketing at the time. Sega at that time led with Sonic - as they always do - and then a few properties that were really fun and original, but required an expensive console to even try and get aquatinted with.

This is not even bringing up the prior hardware failures they had launched. They just miscalculated on the popularity of Sonic globally. It's not enough to get people with consoles that are working just fine and still have years of games to come to switch.

AngryCommieKender ,

I don't remember what Sonic game came out for the DC. I'm sure they ran ads, but the DC game that I remember above all is Ecco the Dolphin. Never got to play the game.

just_another_person ,

Yep. That was a property from the Master System and Game Gear that got a 3D revamp for DC, but don't think it was really very popular to begin with, so naturally wasn't a huge selling point.

Rookwood ,

If they had released later it would have been worse. Sega's downfall was the Saturn which was just garbage compared to the N64 and PS1. Dreamcast was their last ditch effort to release a truly next-gen system before the big boys rocked up with all their cash.

Guntrigger ,

Yeah, I'm of the opinion the Saturn was the real problem. It was not a bad step forward compared to the Megadrive, but compared to the PS1 it was nowhere near as good.

Dreamcast was a great console. It was really ahead of it's time with a bunch of things, the VMUs, the internet connectivity, the range of peripherals and keyboard/mouse integration. It was the first console I ever got relatively near release and never regretted it.

captain_aggravated ,
@captain_aggravated@sh.itjust.works avatar

Compounding this was the Sega CD and 32X addons for the Genesis. Both were projects the scale of a new console, but they were built as addons to the Genesis so they limited their audience to people who already had a Genesis. Neither really brought much to the table in terms of software libraries; lots of Sega CD games were Genesis titles with red book CD audio instead of FM synth chip tunes, or the occasional FMV title.

Then they brought out the Saturn, which some people even bought. It was a Sega console that had no Sonic game.

So going into the Dreamcast, Sega had three poorly performing consoles in their back catalog. I don't think the Dreamcast could have been a big enough success to save Sega's console division, and especially not with Sony about to dominate the 6th AND 7th generations with the PS2.

grue ,

I'd say the 32X didn't just compound the problems; it was the problem.

The 32X only existed because of infighting between Sega of America and Sega Japan, and accomplished fuck-all except to almost directly compete against Saturn, cannibalizing sales, causing consumer confusion, serving as a distraction that caused Saturn to come out six months late in NA, etc. If 32x hadn't existed, Sega could've just released Saturn worldwide that same day instead ('cause that's when it came out in Japan). And, for all we know, Saturn itself might have turned out technologically better if Sega had devoted all of its engineering resources to it instead of splitting them with the 32X.

It was also just a dumb unforced error that 32X and Saturn used almost the same hardware but weren't mutually compatible. If 32X had been "a Saturn, but slightly cheaper because it's piggybacking off a Genesis and MegaCD" instead of its own oddball platform, it might have been a raging success instead of a raging failure.

frezik ,

There was a project where the next console would have been the Genesis, 32X, and CD in one box with a new name. I don't know if that would work, or if it'd be viewed as something of an in-between generation, like the Turbografx, and people ignore it.

It's probably be easier to develop games for, unlike the Saturn. It's not the only thing that held the Saturn back, but it didn't help.

AngryCommieKender ,

They also had a gargantuan library of games for every single console they had produced that just didn't work. Everyone likes to rag on Nintendo for Silver Surfer, or that one Superman game for being unplayable, but Sega had so many of those unplayable games that no one remembers their names. Sega wasn't known for quality after the console wars. They were known for having much cheaper games than Nintendo. I remember looking at the cartridges in the store, and Sega had a huge selection compared to Nintendo, and those cartridges were in the $45-$50 range brand new. Nintendo had about ½ to ⅓ the selection of titles, and they ran $50-$70 per game, but you knew you were getting good games 99% of the time, especially if you had a subscription to one of the various gaming magazines. PlayStation was Nintendo's first real competition, and the PS1 was just eating Nintendo for breakfast.

captain_aggravated ,
@captain_aggravated@sh.itjust.works avatar

You could say the same thing of the NES. The crash of '83 had as much to do with the mountains of shovelware on the market for the early consoles and microcomputers that might not even load and run. You got a lot of knockoffs, branded merchandise, and other low effort crap the programmer didn't actually give a shit about flooding the market, which inflated the bubble, then it burst.

A large part of Nintendo's strategy for entering a crashed market was to address this with their Seal Of Quality. Using anything from the design patent of the cartridge shell to security chips, they enforced a monopoly on manufacturing cartridges for their systems; Nintendo was the only manufacturer of Nintendo cartridges. And their Seal Of Quality meant they had inspected the game and made sure it is functional software, that it loads and runs without crashing. They don't guarantee the game is fun, which is why Superman 64 was allowed to be published. It's a garbage game but it doesn't crash an N64.

Other platforms aren't as strict with their libraries, which means there's more and cheaper games out there for it. The extreme example is Steam on PC, where their algorithm is "publish whatever is submitted and pull it down if someone raises a legitimate complaint." There's a lot of great games on Steam, there's a lot of Unity tutorial projects on Steam. Their excellent refund policies make this acceptable.

capt_wolf ,
@capt_wolf@lemmy.world avatar

They're actually all considered 6th gen consoles. There's only a 3 year gap between the Dreamcast and the Xbox.

Dreamcast was 98

PS2 was 2000

GameCube and Xbox were both 01, the year Dreamcast was discontinued.

Dreamcast could have been a wild success, probably would have been, too. The major issue was that the Playstation was still totally dominating the market. 98 and 99 were both ridiculously strong years for PSX title releases. Then the PS2 released and totally overshadowed it. Sega just couldn't keep up... Nobody could. Not until the market kinda leveled out in 05-06.

Guntrigger ,

Yeah I understand they were all 6th gen. My point was just that it doesn't really make sense to blame the Dreamcast failure on its timing. Dates also matter:

Late 98 was release in Japan
Late 99 was release worldwide
Early 2000 was PS2 in Japan
Late 2000 was PS2 worldwide
Early 2001 Dreamcast was killed
Late 2001/Early 2002 Gamecube and Xbox

The meme makes it look like the Dreamcast popped up late, but timing was not the reason for it's demise at all. PlayStation dominating the market, as you mentioned, was probably the biggest one. People knew the PS2 was around the corner and the Dreamcast had barely been out in the EU by the time the PS2 was strutting it's stuff on the Japanese market.

MeatsOfRage , (edited )

Don't forget DVD playback. Most people by the year 2000 still only had VHS. DVD players were prohibitively expensive at the time so a lot of people were holding out. PS2 had DVD and cost about half the price of dedicated players. I know a lot of homes bought them purely as a movie machine.

I bet if Dreamcast had DVD playback the history of the Dreamcast would've been very different.

capt_wolf ,
@capt_wolf@lemmy.world avatar

Absolutely, getting a PS2 was a game changer for me. DVD playback AND backward compatability. You had PS2, PSX, CD, and DVD all in one. I dumped my VCR shortly after getting it and mothballed my PSX. My 5 disc stereo collected dust until I sold it. Rigged it to my 5.1 speaker system to run on the same line as my computer. Between the PS2 and a properly equipped gaming PC, my bedroom was practically a movie theater, albeit with a tiny ass 22" crt.

bamboo ,

They just really wanted to release on 9/9/99 no matter what.

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