This was a really cool endeavor and one we as a community should support in the hopes that more like it are made. The people and teams involved in these historic projects aren't getting any younger.
Original/2097/3 can be played using any PSX emulator
There is also BallisticNG, which replicates the various flight physics of the various titles 1 to 1 (excluding Fusion), and faithfully recreates the PS1 aesthetic (right down to the polygons jiggling, if you want that). It has mods, custom tracks, crafts and campaigns. If the old graphics style does it for you, it's basically endless wipeout content.
It's insanely amazing on the deck. I recommend binding the back buttons to discard/use pickups, so you never have to move your thumb off throttle.
Other titles worth mentioning are both Redout games. They have an immaculate sense of speed, though have quite different gameplay systems and track design. (No weapons, strafing replaces air breaks)
BallisticNG really is imho the best Wipeout Experience on PC. But if you are more after the adrenaline rush of pure speed Redout is also a great choice!
Thanks...RPCS3 seems a bit not too optimized for the Deck yet. Just found out yesterday it doesn't keep up as well as I'd like it to. Wipeout Pure on the PPSPP emulator though...seems to be a port with a few less maps to the PSP, and this one seems to make really good framerates (it indicates 60FPS...but seems a bit not too stable?), even at 10W capped power.
Other way around. Pure and Pulse were PSP first, then PS2 and later PS3.
The PS2 port of Pulse is graphically superior, and can be run using PCSX2. HD has the same content.
Instability might be due to shader translation, should go away as more shaders are compiled and cached.
Vita3k for 2048 runs very well (with compilation stutters only at first), and you can get the HD and Fury DLC for it to access the PS3 content (though with lesser graphics).
I always much prefer to play at the marine resolution of what I'm playing. Not only do i want to have the same experience as of i was using the console but upscaling can often cause some oddities. Especially with 3d games whereas polygons are sharp and any 2d elements are still pixelated. I think that mismatch looks way uglier than the whole screen being pixelated.
I want all of the classics catalog that was made available on the PS3 store to come back. I understand some games have had remasters. But I'd love to see they rest on the PS5.
It can't be that hard, right? Is it just making trophies available for them?
Not required. But it could be something they have to decide before throwing them on the store. I can't think of any other reason not to do it other than licensing.
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