rdonoghue OP ,
@rdonoghue@dice.camp avatar

Hrm. That now has me pondering what sort of "fidgets" usefully contribute to the game rather than detract while a player is not engaged.

  • Note Taking
  • Doodling characters/scene
  • Making the map look nice
  • Sidebar scenes (if non-disruptive)
  • Physical logistics (getting snacks etc)

Any other thoughts?

(Specifically, looking for positive fidgets. Might ask about neutral ones some other time, depending where the topic goes).

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