eliocamp ,
@eliocamp@mastodon.social avatar

I've just learned that Doom on the SNES used precomputed lookup tables to compute trigonometry functions because the processor was to weak to compute them in real time. I wonder if modern games couldn't use that trick to eek out a bit more performance.

BeAware ,
@BeAware@social.beaware.live avatar

@eliocamp Honestly, today's processors are so powerful, I doubt there's issues like this that would make enough of a difference today.

Though, I'm not a game dev, so I could, very obviously, be proven wrong.🤷‍♂️

eliocamp OP ,
@eliocamp@mastodon.social avatar

@BeAware Yeah, I would think that. On the other hand, modern videogames also perform a lot more trigonometry computations so even a small speed-up might get you a couple of extra FPS. Or maybe there are more complex computations that could be cached!

mondanzo ,
@mondanzo@uwuwatch.club avatar

@BeAware @eliocamp always depends. Especially for huge bodies that all need to calculate something like that I can bet it will have a big improvement.

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