Gwendolyn ,
@Gwendolyn@eldritch.cafe avatar

Reposting this toot myself because the original didn't include alt text, and I love these kinds of comparisons. Also added some hashtags and placed a period after the @ sign in the response as to not bother the original receiver of the reply with a post they've already read.

https://mastodon.gamedev.place/@raptor85/112160159916235680

"@.vampiress people always forget that on actual CRTs there's LOADS of effective subpixels with the phosphors, so the output of 320x200 is essentially a WAY higher resolution being smoothed with blending. Even better CRT pixel art generally takes into account how the phosphors cause this effect visually and use it to pack WAY more detail into low resolutions than is possible at the same resolution with square LCD pixels! It's crazy in 2024 upscale hardware still doesn't translate it properly"

A side by side comparison of two sets of sprites from old video games. On top is a comparison of skeletons, and on the bottom is some kind of monster. Both are wielding swords. On the left is the characters as they appear on a CRT. The blurring creates this effect where it feels like there's more detail to the image. On the right is the image as it appears on modern displays. It's blocky and pixelated.

ALT
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