SJohnRoss ,
@SJohnRoss@dice.camp avatar

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  • Archarzel ,
    @Archarzel@dice.camp avatar

    @SJohnRoss as time goes on the idea of a game designer has become more "engineer" than "storyteller" - which is objectively tragic.

    Gygax and Arneson weren't brilliant game designers - they were worldbuilders presented with an opportunity.

    Now the rush is on to create a mechanically complete ttrpg that fits on a postcard.

    SJohnRoss OP ,
    @SJohnRoss@dice.camp avatar

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  • Archarzel ,
    @Archarzel@dice.camp avatar

    @SJohnRoss oh agreed- you have to focus on the things that ttrpgs can do that other forms of play cannot- apply critical thinking and creative problem solving to a fantasy setting.

    Storytelling might be the wrong word here- Storyweaving perhaps.

    duelinmarkers ,
    @duelinmarkers@hachyderm.io avatar

    @SJohnRoss can you share examples, or a category?

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