CatDad ,
@CatDad@mas.to avatar

Whelp, opened up a can of generative AI art drama on a Discord, we'll see if it gets me booted. Honestly if you're a small shop and you can't afford artists, no art is perfectly acceptable. I don't buy games for their art. It's nice if there is evocative art to go along with it, but it doesn't make or break the game.

Promoting gen AI bullshit is a dealbreaker though, and I don't believe that's an extreme position to take in late-stage .

raphaelkaitz ,
@raphaelkaitz@dice.camp avatar

@CatDad I've been working on the art for a game, and there is so much nice public domain art that even someone like me, who can't draw anything beautiful, has a huge amount of stuff to choose from and adapt.

I think D&D fantasy art or sci-fi art might be a bit harder, because so much of the public domain stuff has already appeared in other works, but anything renaissance period till the present still has so much to work with.

thoughtpunks ,
@thoughtpunks@dice.camp avatar

@raphaelkaitz @CatDad I have a bizarro post-apocalyptic game and just updated to a new edition. I used PD & free license stock art, using filters and such available for free software. Our flagship platinum bestseller is a super niche artless title [a low prep/solo oracle].

It's not as great as proper commissioned art and art direction, but with some effort searching and processing images I was able to find good pieces to help complement the text.

screenshot of pages from NEVER Stop Smiling, showing the use of free stock art and free image software filters for TTRPG book art
screenshot of pages from NEVER Stop Smiling, showing the use of free stock art and free image software filters for TTRPG book art
screenshot of pages from NEVER Stop Smiling, showing the use of free stock art and free image software filters for TTRPG book art

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