pteryx ,
@pteryx@dice.camp avatar

@thoughtpunks @LeviKornelsen @Silverlion Warmer, but missing the fundamental problem of "how do I get players to understand to even try these things, and how to do so?" Carrots and (especially) sticks for actions/inaction the players don't understand would just seem arbitrary.

Basically, I get the sense that a lot of people interpret mystery plots without any concept of them involving reasoning; in a cooperative game like your typical TTRPG, that reasoning should be done as a group.

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