E_T_Smith ,
@E_T_Smith@dice.camp avatar

A new used book store recently opened near me (a wonder in itself, given how rare they've become) and they have an unexpectedly wide spread of gaming materials. Working on my own FASERIP retro-clone, these are well-timed finds. On first read-through, they make it clear how MSHRPG was first and foremost designed as a battle-map game. "Time Trap" is directly just a contrivance to teleport the PCs to different battlefields to face villains of escalating power.

SJohnRoss ,
@SJohnRoss@dice.camp avatar

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  • E_T_Smith OP ,
    @E_T_Smith@dice.camp avatar

    @SJohnRoss Thart reminds me: one of the most intriguing qualities of TSR's ramshackle "Conan" RPG, another game from their "universal action chart" family, is that obviously it was originally intended to be another battle-map game, judging by the packaging and several errant references in the texts to things like grids and figure-facings, but something must have gone wildly off the rails in the production process, resulting in ... well, like I said, a really ramshackle game.

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