@SJohnRoss Thart reminds me: one of the most intriguing qualities of TSR's ramshackle "Conan" RPG, another game from their "universal action chart" family, is that obviously it was originally intended to be another battle-map game, judging by the packaging and several errant references in the texts to things like grids and figure-facings, but something must have gone wildly off the rails in the production process, resulting in ... well, like I said, a really ramshackle game.