saddestrobots ,
@saddestrobots@jorts.horse avatar

(this hot take brought to you by a decade worth of various people's unsatisfying attempts to make a system for armor/weapons in Fate)

two easy ways to avoid zero-sum / everyone-beeline-for-the-biggest number weapons & armor rules in your lightweight rpg:

  1. makes accessing the big thing legitimately costly — in money, training, social resources, and "suiting up" effort

  2. make the bonuses contextual or rock-paper-scissors type shit

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