saddestrobots ,
@saddestrobots@jorts.horse avatar

(this hot take brought to you by a decade worth of various people's unsatisfying attempts to make a system for armor/weapons in Fate)

two easy ways to avoid zero-sum / everyone-beeline-for-the-biggest number weapons & armor rules in your lightweight rpg:

  1. makes accessing the big thing legitimately costly — in money, training, social resources, and "suiting up" effort

  2. make the bonuses contextual or rock-paper-scissors type shit

saddestrobots OP ,
@saddestrobots@jorts.horse avatar

a major obstacle to #1 is we're too used to fictional rules that say there's gotta be some way for the light "nimble" character to do as much shit as the heavily-geared one, and coupled with niche protection we end up with "the heavily-geared character needs to have access to their shit at all times or they'll just be garbage" —

just don't do that, make gearing up a sometimes thing, suitable for specific situations and contexts

sexybenfranklin ,
@sexybenfranklin@smores.town avatar

@saddestrobots I can't remember if you and I have discussed Blades in the Dark, but I think it handles this really well.

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