vampiress , 8 days ago One of the many down-sides to rolling your own game engine: When you, say, find a bug in the word wrapping code in your text renderer, you have to stop what you're doing to fix the engine bug. grumbles
One of the many down-sides to rolling your own game engine:
When you, say, find a bug in the word wrapping code in your text renderer, you have to stop what you're doing to fix the engine bug.
grumbles
starfiend , 7 days ago @vampiress I have custom word wrapping code in my C64 char renderer. My experience is the same: I wrote it in 15 minutes and thought: „Wow cool, it works!“ - and years later I’m still fixing edge case bugs. :-)
@vampiress I have custom word wrapping code in my C64 char renderer. My experience is the same: I wrote it in 15 minutes and thought: „Wow cool, it works!“ - and years later I’m still fixing edge case bugs. :-)
vampiress OP , 7 days ago @starfiend For something that’s a solved problem it sure doesn’t -feel- like a solved problem.
@starfiend For something that’s a solved problem it sure doesn’t -feel- like a solved problem.
sendai , 8 days ago @vampiress What’s the process for getting engine dev companies to fix bugs in theirs?
@vampiress What’s the process for getting engine dev companies to fix bugs in theirs?
vampiress OP , 8 days ago @sendai I mean, that's kinda why I rolled my own. At least it gets fixed when and if I need it fixed. 😅
@sendai I mean, that's kinda why I rolled my own. At least it gets fixed when and if I need it fixed. 😅