vampiress ,
@vampiress@eigenmagic.net avatar

One of the many down-sides to rolling your own game engine:

When you, say, find a bug in the word wrapping code in your text renderer, you have to stop what you're doing to fix the engine bug.

grumbles

starfiend ,
@starfiend@ruhr.social avatar

@vampiress I have custom word wrapping code in my C64 char renderer. My experience is the same: I wrote it in 15 minutes and thought: „Wow cool, it works!“ - and years later I’m still fixing edge case bugs. :-)

vampiress OP ,
@vampiress@eigenmagic.net avatar

@starfiend For something that’s a solved problem it sure doesn’t -feel- like a solved problem.

sendai ,
@sendai@eigenmagic.net avatar

@vampiress What’s the process for getting engine dev companies to fix bugs in theirs?

vampiress OP ,
@vampiress@eigenmagic.net avatar

@sendai I mean, that's kinda why I rolled my own. At least it gets fixed when and if I need it fixed. 😅

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