The universe crashed due to the Voyager probe causing excessive chunk generation. Buffer overflow.
(In the new patch chunks not occupied by objects capable of sending data to logged-in players will not be loaded. A 27 chunk cube around the probe will remain loaded as long as it is sending.)
Since there isn't much to render out there, this shouldn't cause any update errors. We were able to cover up the issue, ironically, by making the probe appear to crash.
I often think about Voyager, hurtling through empty space never reaching the edge of anything.
To think the world is flat is small thinking. Instead why not worry about the universe having an edge? From what we know Voyager has hardly left our little neighborhood. All that time and distance are nothing on the big map.
Yet still, that this probe just keeps going gives me chills. It makes all of that vast distance less abstract, and I don't know if my mind can contain it all.
@futurebird@justafrog I think it's a nearer thing than one might expect. About 210^23 stars in the visible universe, about 210^16 ants living today.
If an ant generation is about a year and assuming (crudely) that they've been at that level for around 10^8 years... I don't know, it's close! I'm not sure the stars win! (Unless we go beyond the visible universe.)