The problem I have with many "fiction-first" games: they force a certain playstyle through playbooks. Here is the narrow way your character can advance mechanically. You can pretend the fiction offers other options, but that's illusionary.
I like the ideas behind a lot of "Powered by the Apocalypse" or "Forged in the Dark" games, but when I actually start digging into them the playbook approach is what loses me, except for one-shots.