vampiress ,
@vampiress@eigenmagic.net avatar

I am very bad at NOT working on my games sometimes.

I am going to call it a night here though. 90% of the input code works again for Dungeons of Freeport, though it's horribly inefficient.

But the game works! Rendered using SDL!

I will continue work on it on Saturday, I think.

The opening moments of Dungeons of Freeporter as the player enters the town of Freeport Hollows, and enters the tavern to talk to the author-insert barkeep. (Hey, if Seth Able Robinson can do it, so can I!)

vampiress OP ,
@vampiress@eigenmagic.net avatar

I -think- the logic loops that are supposed to run when a new turn happens are running every frame.

Also, all the pathfinding is happening when a key is hit. That I should fix ASAP. I was already going to fix it for the terminal version but... now it's extra inexcusable.

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