nickwedig ,
@nickwedig@dice.camp avatar

Some academic has written a game studies article critically analyzing the similarities between the architecture of (some kinds of) videogame levels, haunted houses and abattoirs, right?

All three are basically made to provide an illusion that the subject is making their own choices, but in reality they're being funneled along a predecided path made by the architect.

(Illusionist GMing in TTRPGs, too, I suppose.)

ludopolitics ,
@ludopolitics@dice.camp avatar

@nickwedig Also feels like a cool intersection with other hostile-to-humans architecture, like prisons and panopticons.

venite ,
@venite@mastodon.nl avatar

@nickwedig which category is IKEA? 🤔

nickwedig OP ,
@nickwedig@dice.camp avatar

@venite IKEA is a classical labyrinth, which appears to be a maze but is really a linear path when you examine the structure, like the unicursal paths of the Cretan labyrinth.

Which might be relevant to this as well, as it provides an illusion of choice but funnels you toward the same end every time.

viktorTheBoar ,
@viktorTheBoar@retro.pizza avatar

@nickwedig I'd try to read that, possibly. Is it available somewhere?

nickwedig OP ,
@nickwedig@dice.camp avatar

@viktorTheBoar I don't know if it exists, man. I'd also like to read such an analysis, if it does. That's why I asked about it.

viktorTheBoar ,
@viktorTheBoar@retro.pizza avatar

@nickwedig sorry I didn't notice that was a question 🤦

nickwedig OP ,
@nickwedig@dice.camp avatar

@viktorTheBoar No worries. I don't think I phrased it very clearly.

nickwedig OP ,
@nickwedig@dice.camp avatar

(I can easily find a few blog posts and things that are practical advice for videogame level designers on lessons to learn from haunted house design, but these tend to not to explore the idea very deeply.)

ifixcoinops ,
@ifixcoinops@retro.social avatar

@nickwedig You'd be good at writing that

nickwedig OP ,
@nickwedig@dice.camp avatar

@ifixcoinops I know enough to see the potential there, but I don't know enough about architectural theory, industrial design, Temple Grandin, theme park design, and other related topics to really do it properly. I barely have an enthusiastic amateur's understanding of game studies.

What I really want is for someone else to have already written that article so I can just read it.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • test
  • worldmews
  • mews
  • All magazines