nickwedig ,
@nickwedig@dice.camp avatar

Some academic has written a game studies article critically analyzing the similarities between the architecture of (some kinds of) videogame levels, haunted houses and abattoirs, right?

All three are basically made to provide an illusion that the subject is making their own choices, but in reality they're being funneled along a predecided path made by the architect.

(Illusionist GMing in TTRPGs, too, I suppose.)

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