pbpza

@pbpza@lemmy.dbzer0.com

This profile is from a federated server and may be incomplete. For a complete list of posts, browse on the original instance.

db0 , to Anarchism
@db0@hachyderm.io avatar

What radicalized you?

Assuming you're an anarchist or otherwise leftist radical, what radicalized your position?

For me it was a combination of seeing the rampart corruption of the Greek state and the sloth and hypocrisy of the KKE in my own family. Then afterwards it was the alienation of my own wage-slavery.

Remember to care for your opsec when answering.

@anarchism

pbpza ,

Climate catastrophe and burnout and want to get into politics to maximize my impact on the world. Then I searched over most ideologies, finding anarchism the most compatible with critical thinking.

pbpza OP ,

That's okay as your perspective, I would like you to consider that Motion Twin is not remote so those are different project ideas. I would say it depends on how you approach those types of projects. Realistically the scope of what I can accomplish solo is different to the one even in a small team, and the vision that I create solo certainly will not be the same as the vision that would get created from a collaborative process utilizing methods like Sociocracy. I already got some interest from 2 other people, in practice from my experience even between 2 persons team and a solo team there is an enormous difference, that's why I am searching for some hypothetical collaborators. I agree that this is a very competetive market, I think that in practice almost everywhere there is some competition and I would rather work on things that interest me. I think every moment that I don't murder myself I risk that I will die of more painful death than what I could give myself through picking the most appropriate form of suicide, so I am personally fine with risk and if someone is not then that's fine.

pbpza OP ,

Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won't be expensive for a very long time but I am very open to avenues your proposed. I haven't done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I'll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don't treat problems as exceptions but as a fact of life.

pbpza OP ,

I mostly threw this out, it's not that important, but thank you for feedback. You may be right that it's too much hassle.

pbpza OP ,

Oh, could you elaborate please?

pbpza OP ,

I'll admit that I am far from knowing the intricacies of implications of various licenses. What you wrote is very interesting to me, I am far from decided on this matter, certainly publishing on a typical license is just easier. That's a good point.

pbpza OP ,

Thanks for the feedback concerning the linebreaks, I will try to improve that in future posts. And good luck to you with your FOSS projects!

pbpza , (edited )

I have an interesting argument to not vote if the election results are "clear" - you don't give any information this way. If the side you are closer to wins without your vote, it's more likely that your bigger enemy will spend resources to try to beat them, and then only if you vote you can make them lose resources on electoralism without any gain for them, because they thought that they had a chance when they didn't. You want your opponents to play games that they cannot win - even capitalists do that with suggesting workers that they too can become capitalists if they work hard enough - then workers start playing the game they are structurally meant to lose, from this the capitalist class keeps it's advantage.

pbpza ,

I'm a dirty, smelly barbarian too, hello there!

pbpza ,

I would say it somewhat restarted to have some activity recently, it used to be very dead after they reopened it after protests.

pbpza ,

Anyone actually does shit like that in public? What about hypothetical guards?

pbpza ,

I don't know if you can write it, but what are the tricks to not get caught?

pbpza ,

Do you have to hop the gate without touching the gate? Can you for example put your foot on the gate to make it easier?

pbpza OP ,

Yeah, like I am voting to not give fascists slots in the system without the fight, but the truth is that direct organizing is much better to change the system and you can easily fall into the trap of caring too much about electoral politics.

pbpza OP ,

Anark mostly argues that caring about electoralism for structural reasons is waste of time if you want to improve the situation. I do agree with very slight "voting as a harm reduction" argument but it's very easy to go in the direction of actually caring to much about electoralism as a vehicle of a social change, which historically and structurally is indeed wrong. Direct organizing in the real world is what makes meaningful change in the world.

pbpza OP ,

He suggest too that voting in actual swing state can matter, while if you are in a state ruled by some party there your vote doesn't matter in the first past the post system.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • test
  • worldmews
  • mews
  • All magazines