Geek of computer models; Consumer of speculative fiction; Armchair anthropologist through role playing games.
For science: over at @anaphory
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Quick review of the game system ( wandering.shop )
A bit negative, but I kind of agree that combat should probably have less emphasis in a Solarpunk RPG. I remember from the old days that the Paranoia RPG had a similar situation where combat really wasn't the focus of the game, so they pretty much kept it out of the rulebook and left it to the game master to flesh out if needed.