Anaphory ,
@Anaphory@wandering.shop avatar

@andrewrgross Pretty much! To be clear: I'm not saying that all of these need rules, but that trusting the GM/the group to make searches interesting, but not fights, is a massive design choice. Somebody mentioned that wants to be an OSR game. For that kind of game, “rules light outside fights” is totally a sensible&obvious design. So I guess I'm just very surprised overall that a Solarpunk game would want to go Old School instead of creating rules for new types of narratives.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • fullyautomatedrpg@slrpnk.net
  • test
  • worldmews
  • mews
  • All magazines