Getting caught up on my slush pile after the medication gap and heatwave. I'll be getting back to a couple people and posting some updates over the next few days!
This is what I mean by "just leave a review" 😁 you don't need to write a poem, if you liked a game even a single word - heck, even a thumbs up emoji - is enough to make the Steam algorithm (and the developer) happy!
I am really curious about #gamesforchange initiative. A festival that is focused on games with social impact. Games do have this impact, but so little of them are serious about it.
Can anyone recommend accounts to follow that boost indie games and indie game devs? I've been having a tough time finding quality accounts since I joined the fediverse.
Join the thrilling adventure of OOMPAS rising against their tyrant overlord. Defeat the sugar-fueled HEIRS. Craft songs to hack machines and revive allies.
Join the thrilling adventure of OOMPAS rising against their tyrant overlord. Defeat the sugar-fueled HEIRS. Craft songs to hack machines and revive allies.
Spending insomnia working on KILL THE CANDY KING. That OOMPA rebellion game. Hack of DICK PUNCH EVERY SUIT I've run some times now. One of the things you can do is unite to sing/recite poetry as a group and get an extra set of actions, modify rooms/machines, or heal your fallen.
I'm very excited about one of the big changes coming in our house style. Starting with We Came In Peace [in the upcoming 2nd Edition], our solo games are getting converted for multiple play modes: solo, 1-on-1, 1 PC multiplayer, & multi GM. 1/3 #TTRPG#IndieGameDev#RPGDesign
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Have you used Motif? Tell me about it!
I wanna hear about it all. Your solo plays. How you use it for low prep GMing. The ways it influenced or formed mechanics in your indie games. All of it!
I love hearing about where people take Motif.
Hooray, #wishlistWednesday! The Crimson Diamond is launching this year! It's a cozy mystery adventure game set in early 1900s northern Ontario. I'm almost finished updating all of the art!
Based on how feedback about a lot of people play, some of my solo-labeled games will be getting relabeled as solo-capable 2 player games. Going to port in my play roles from NEVER Stop Smiling 2nd Edition to make the character and GM sides, well, play roles.
Check it out! Introducing RPG Design Quest, an #IndieWeb & #Fediverse connected #TTRPG Design + Theory hangout! Modern version of old-school hobby portals. The platform includes forums, live chat, and more!
Coming very soon for my #TTRPG#IndieGameDev and #RPGTheory thinking friends. Open registration will be for limited windows with a hard open signup cap. Registrations thereafter will be invite only for manageable growth & vetting. And already starting with moderation system.
Note: ActivityPub / #Fediverse connected. For example, I'm taggable as @RevCasey!
Exciting news! Limited spots available for lifetime access to all Thought Punks releases and updates.
Pay once, enjoy endless content, and support a disabled #IndieGameDev.
Hurry, these spots fill up fast! Grab yours now: https://ko-fi.com/s/df215d11bf
Talking to some of my longtime Thought Punks help friends, made the decision to cut the starter playset/adventure out of the initial beta release of NEVER Stop Smiling 2nd Edition. We will finish it up when I get my glasses in. The rest is ready for public view, so get ready!
Have you used Motif? Tell me about it!
I wanna hear about it all. Your solo plays. How you use it for low prep GMing. The ways it influenced or formed mechanics in your indie games. All of it!
I love hearing about where people take Motif.