ben , to random
@ben@m.benui.ca avatar

Steve Colling's hand-drawn fantasy UI pack is on sale
https://stevencolling.itch.io/isle-of-lore-2-ui-pack

boris , to random
@boris@vis.social avatar

In my experience, the Apple Human Interface Guidelines (HIG) have deteriorated in the last few years. Not only in terms of consistency but also in the way the components are presented. The HIG used to be very visual and descriptive. This is no longer the case.

App design is still a core competence for all UX and UI designers. So I created an overview of the most common iOS components for my students. Might also be interesting for this community!

Thanks to @frankrausch

mosseri , to random

We’re starting to roll out the new threads.net on desktop globally, so you can customize and personalize what you see. We have a lot of great ideas to make this the best website to share ideas, so stay tuned for more and let us know if you have any suggestions 🙏🏼

benroyce ,
@benroyce@mastodon.social avatar

@mosseri

i have zero doubt you guys are doing amazing work

our problem of course is the centralized control represents on content, with opaque algorithms. no doubt used to squash CSAM and right wing hate... but also anything outside facebook's plutocratic agenda

is dead. is the future. it's why exists at all reaching out to

but meta will not eat us

we will eat you

Adam: leave the dark empire and join the free my friend

idontlikenames , to random
@idontlikenames@mastodon.gamedev.place avatar
mookie , to random
@mookie@mookiesplace.com avatar

vs .

PavelASamsonov , to random
@PavelASamsonov@mastodon.social avatar

Trying to improve the wrong dimension of #UX will only lead to waste. Learn the difference:

Wonky products are confusing; their mental model doesn't match the user's. Janky products are conceptually fine, but buggy or inconsistent.

Jank manifests only at the hi-fi stage of development, and can be solved by UI redesign or backend optimization. However, wonk must be caught at the conceptual stage with lo-fi tools. You will NOT be able to fix it on the #UI layer.

#UXdesign #productManagement

parismarx , to random
@parismarx@mastodon.online avatar

User interfaces don’t just make tech products usable; they make us see ourselves and the world in a different way.

I spoke to Zachary Kaiser about how the data our tech collects is not an accurate reflection of the world around us.

Listen to the full episode: https://techwontsave.us/episode/207_how_interfaces_shape_our_relationship_to_tech_w_zachary_kaiser

neuralex , to random
@neuralex@neurodifferent.me avatar

When I was a smartass computer nerd in the 80s and 90s, an eternal theme was friends and family sheepishly asking me for tech support help, and me slowly, patiently explaining to them that computers aren't scary, they're actually predictable, they won't explode or erase your data (unless you really make an effort), and they operate by simple (if somewhat arcane) rules. Edit > Cut, then click, then Edit > Paste. Save As. Use tabs, not spaces. Stuff like that. Maybe not easy, but simple, or at least consistent and learnable.

But that's not true anymore.

User interfaces lag. Text lies. Buttons don't click. Buttons don't even look like buttons! Panels pop up and obscure your workspace and you can't move or remove them -- a tiny floating x and a few horizontal lines is all you get. Mobile and web apps lose your draft text, refresh at whim, silently swallow errors, mysteriously move shit around when you're not looking, hide menus, bury options, don't respect or don't remember your chosen settings. Doing the same thing gives different results. The carefully researched PARC principles of human-computer interaction -- feedback, discoverabilty, affordances, consistency, personalization -- all that fundamental Don Norman shit -- have been completely discarded.

My tech support calls now are about me sadly explaining there's nothing I can do. Computers suck now. They run on superstition, not science. It's a real tragedy for humanity and I have no idea how to fix it.

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