⏰ Miss SPS yesterday? Enjoy our traditional #SelfPromoSunday!
🐈 OBEY the kitty: Get in here with your promos & hype.
💝 We wanna hear about ALL of YOUR good #TTRPG, #Punk, #Queer, and weird stuff!
💞 Remember to repost this & each other.
Exciting news! Launching the RPG Design Quest, an #IndieWeb & #Fediverse connected #RPGDesign + #TTRPGTheory hangout! Like a modern version of the old school forums/portals, based around groups. Complete with forums, live chat, and more!
Exciting news! Launching the RPG Design Quest, an #IndieWeb & #Fediverse connected #RPGDesign + #TTRPGTheory hangout! Like a modern version of the old school forums/portals, based around groups. Complete with forums, live chat, and more!
🥳 You know the drill. It's #SelfPromoSaturday again!
👼 My manager demands to know your awesome works.
🎲 Appease him. Show off #TTRPG, #punk, #queer, & weird stuff.
♻ Repost this & each other for visibility.
💋 Bonus love from His Cuteness for nice comments to each other.
Exciting news! Launching the RPG Design Quest, an #IndieWeb & #Fediverse connected #RPGDesign + #TTRPGTheory hangout! Like a modern version of the old school forums/portals, based around groups. Complete with forums, live chat, and more!
After a few years of silence, I want to share two current screenshots of my long time work-in-progress C64-styled RPG "Albareth".
It's going to be a party-based roguelike skirmish battler, in which you free procedurally generated islands from evil. I use Unity for development, because I'm not skilled enough to program on a real C64. Please expect no release in the near future. :) #gamedev#roguelike#indiedev#c64#unity
Every game starts with an idea. But how does it get from conception to release❓
In this Russian book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!
Don't miss the new edition of NEVER Stop Smiling! The most updated version of the 1st Edition was 71 pages. Thenew 2nd Edition beta is expanded to 128 pages long! Lots of new play guidance. More focused worldbuilding. Lots of rules refinements. Check it out!
Have you used Motif? Tell me about it!
I wanna hear about it all. Your solo plays. How you use it for low prep GMing. The ways it influenced or formed mechanics in your indie games. All of it!
I love hearing about where people take Motif.
as I already posted here, I'm currently working on federated game using #activitypub
I'm almost finishing my demo and the game landing page, so I want to gather some overall feedback on the idea itself (since demo is not finished)
The game is a real-time strategy game using cards PvP, the federate part, relates most of giving the players the possibility to create their own cards and servers, and of course, playing across different servers
Playtesters loved the pregen character blocks in the "playset" in the coming new edition. Everything in condensed format with RP and play hooks. There's also some explicit guidance on how to play or approach things. What do you think?
Tired of February game bundles filled with love and romance? Looking for something a bit different, like some hidden gems in the form of TTRPGs and TTRPG supplements?
Check out our Lesser Loved Games bundle on itchio today! We have 35 games by 27 different creators at just $10!
One neat thing about Motif:
It's explicitly an oracle.
So you can do cool things like skills start clumsy & tryhard with a high chance of strong/"and" answers, then evolve to high success/yes reflecting skill, then to expert control choosing which die is which.