Man, I loved this game as a child. To think that I managed to complete it on my own, without looking up anything on the internet (because it wasn't a thing for me yet)... honestly, I think the hints to the hidden paths are there, but very very subtle
Those remakes were really awesome, but I was a bit disappointed by Crash 3. It is one that I played a lot back in the days, and Jetski levels and rumble were very different from the original. For example, the first boss Tiger caused rumble at every jump, but we get nothing in the remake. The physics of jetski levels is very different, it constrasts a lot with the accuracy when reproducing the same base gameplay.
This screen combined with the somber music used to give me such an uneasy feeling. I'd close my eyes and spam A as fast as I could whenever I got a game over as a kid.
Came here to say this one. It's been ~30 years and there still isn't another game that quite hits in the same way. The perfect combination of jrpg, weirdness, emotion, humor, horror/dread, and lightheartedness. Earthbound has it all.
I'm reading the book about Satoru Iwata and in it he talks about Earthbound and says (hardcore paraphrasing) that Earthbound on the surface has a lot of regular RPG conventions, but through a combination of its non gameplay aspects it becomes something incredibly unique that even today has very few comparisons.
Ahhhh UO. Sitting on my llama in my prized neon sandles in front of the bank. Buying a white wyrm from someone and having it rampage because I couldn't control it. Riding around in a boat with a polar bear trying to level up animal handling or whatever because you stopped getting xp if you were stationary too long... Good times lol. I used to have a whole bag of runes to glitch spots in the game 😎
A smartphone's virtual keyboard would be worse (smaller) than the Kindle's, wouldn't it? Maybe I should try it though. I mean, I'm pecking this message on my smartphone's virtual keyboard so...
Lol. That's my thought. We use the virtual keyboards a lot already. Like the other poster said there are some drawbacks but I find it much easier than any physical mini keyboard (far less strain).
Smartphone software like messaging or notes is built with imprecision in mind. I don't know about you, but I use the swype method (moving a finger continuously from key to key and lifting at the end of the word) and when writing a message I still spend like 50% of the time correcting mistakes from the virtual keyboard.
Because these are usually short messages, you'd instead likely be hunting and pecking the virtual keys, but without the tactile feedback of a real keyboard. For games that are all about text, it's a preference thing.
Plus a phone comes with a ton of distractions that a dedicated device without notifications doesn't. Sure, you could turn on do not disturb while playing a text game but that feels a little intense. Don't bother me, it's Zork time!!
And if you really think about it, your question is basically like asking why anyone would need a Nintendo Switch when mobile games have virtual controls.
I wasn't trying to be dismissive. You bring up several good points. I asked because what seems to me the most obvious small form factor answer hadn't been considered at all.
Assuming that you are using an NTSC console, check the label for the number next to where it says "NTSC" if it's a 0 or 1, then it can definitely play them. If it's a 2, then it depends how early it was released. The very first run of them still could, but later revisions couldn't.
RetroGaming
Active