vampiress , As objectively cool as it is that anyone squeezed simulations this complex onto a 1MHz computer with 64kb of ram, I'm not going to lie... the serious load times to CHANGE SCREENS make Epyx's "Destroyer” a wee bit tough to actually play when you're used to even vaguely "modern” naval sims.
The navigation screen. You hit ‘fire’ to change your course, then select a destination. Hitting fire again places a waypoint market, and if you tap it twice on the same spot it confirms the course as plotted.
What happens when Elissa gets entirely too excited by playing with the blinkenlights, and fails to notice a coral reef in front of the USS Daring. (In other words, it’s a “game over, all hands lost” screen)