vampiress ,
@vampiress@eigenmagic.net avatar

As objectively cool as it is that anyone squeezed simulations this complex onto a 1MHz computer with 64kb of ram, I'm not going to lie... the serious load times to CHANGE SCREENS make Epyx's "Destroyer” a wee bit tough to actually play when you're used to even vaguely "modern” naval sims.

The navigation screen. You hit ‘fire’ to change your course, then select a destination. Hitting fire again places a waypoint market, and if you tap it twice on the same spot it confirms the course as plotted.
What happens when Elissa gets entirely too excited by playing with the blinkenlights, and fails to notice a coral reef in front of the USS Daring. (In other words, it’s a “game over, all hands lost” screen)

robc ,
@robc@mastodon.social avatar

@vampiress Sadly the result of crackers 😢

Epyx's stuff had an amazingly fast disk turbo, but that typically was ripped out by the crackers.

(Sadly not sure if it's been given a more modern crack which supports something which'll give some extra speed)

vampiress OP ,
@vampiress@eigenmagic.net avatar

@robc Ah. That's interesting, actually.

purserj ,
@purserj@aus.social avatar

@vampiress but are you loading from tape or disk?

vampiress OP ,
@vampiress@eigenmagic.net avatar

@purserj Disk. Well, emulated disk.

vampiress OP ,
@vampiress@eigenmagic.net avatar

But hey, at least the load times between screens let me refer to the manual to remember how to enter a certain command?

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