SJohnRoss ,
@SJohnRoss@dice.camp avatar

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  • fnordius ,
    @fnordius@muenchen.social avatar

    @SJohnRoss too many unimaginative GMs, I guess. All too many who say "you can't do that, it's not in the rules." Yes, I have played with such people.

    CatDad ,
    @CatDad@mas.to avatar

    @SJohnRoss Capitalism rears its ugly head. If you can convince players that they NEED the Official Rules (tm) for playing [whatever], you'll get their money.

    ng76 ,
    @ng76@tabletop.social avatar

    @SJohnRoss
    I'm in the information and inspiration camp myself, but I think I can understand the other side of it.

    For a lot of people, they treat RPGs the way I treat cars. I don't want to customize it or have any deep understanding on how it works. I just want it to go.

    SJohnRoss OP , (edited )
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  • SilverGM ,
    @SilverGM@dice.camp avatar

    @SJohnRoss I generally don't frame it as a system "letting" you do something, so much as mechanically supporting it. For example, one time I joined a DnD5 campaign where I wanted to play a carpenter, but there was a complete lack of crafting rules, so it didn't work well. Granted, I'm coming at this from the perspective of someone who likes plenty of game with their roleplaying; different approaches warrant different levels of mechanical support.

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