lextenebris ,
@lextenebris@vivaldi.net avatar

@Tim_Eagon @luxet I don't think that's really quite the assumption at all. And it's certainly not the way that the game itself is architected, which is part of the disjoint, of course.

It takes way too long to assign a bunch of fiddly points to percentile-based skills, 20 of them or so, along with derived stats. Then you go into a scenario which is explicitly erosive of the two traits that you have which can be reduced over time, but pretty much all the scenarios have a positive survival end state that it's assumed you achieve.

That's part of the problem, of course, the game mechanics are at odds with both the literature and the assumptions of the scenario, except in the worst possible places.

It's a weirdly schizophrenic setup, given the publications. That's a bit ironic in retrospect.

Eventually, my position on Call of Cthulhu ended up being "Doctor, it hurts when I do this." "So don't do that." BRP and the assumptions of the architecture eventually ejected me from the plane. I'm not really sad about that.

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