lextenebris ,
@lextenebris@vivaldi.net avatar

@luxet @Tim_Eagon That definitely touches on one of the significant issues in mimicking the architecture of the original mythos stories: they aren't intended to nor do they involve characters who continue from one experience to another.

Some unprepared person falls into a horrific, nightmarish situation and either manages to escape from it or is consumed by it – and then we go on to the next guy.

Continuity of character is not something important to generating verisimilitude of the stories, but it's extremely important to Call of Cthulhu as it is formulated mechanically in the TTRPG.

If it took five minutes to put together a character, you drop them into a situation, and they either get killed while discovering things or make their way out and enter the NPC pool that anyone could draw on, that would be a far better representation of how characters in the Cthulhu mythos actually exist within the stories.

You would also probably get better set up situations, better kickers, as a result.

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