E_T_Smith OP ,
@E_T_Smith@dice.camp avatar

2/2 The three core precepts , as I see them:

  • De-gamifying: playing the world, not a rules set (this is where most of the "isn't" comes from; really amazing how wide and deep expectations of gamification have become, and not just in games).

  • Decommodifying: approaching the experience as something you create, not consume.

  • Independent Imagination: bit of a follow-on from above, legitmacy/authenticity of the world as created by the table's efforts, not an outside authority.

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