vampiress ,
@vampiress@eigenmagic.net avatar

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  • vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • grumpygamer ,
    @grumpygamer@mastodon.gamedev.place avatar

    @vampiress Good thing I'm still a scrappy 24 year old indie dev.

    puddletron ,
    @puddletron@mastodon.social avatar

    @vampiress Sounds a lot like Keep Talking And Nobody Explodes. There should be more games like that.

    vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • rfc6919 ,
    @rfc6919@aus.social avatar

    @vampiress @puddletron oh wow, i love the idea of a Keep Talking and Nobody Explodes but with a physical bomb. simple hardware too, just an arduino or whatever, driving a bunch of LEDs, 7-segment displays, buttons, and switches. geez, do want.

    vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • rfc6919 ,
    @rfc6919@aus.social avatar

    @vampiress @puddletron nice. hard to imagine how much super cool stuff almost exists, or never quite gets to product, or has a single instance sitting dusty in the dev’s attic. or, i guess, is totally available but never gets any wide visibility.

    vampiress OP ,
    @vampiress@eigenmagic.net avatar

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  • rfc6919 ,
    @rfc6919@aus.social avatar

    @vampiress @puddletron yeah. incremental cost of one unit of software is zero, but custom physical controller less so. which makes game concepts like this just untenable except as experiment/art/novelty pieces. :(

    upmultimedia ,
    @upmultimedia@mastodon.gamedev.place avatar

    @vampiress I got that feeling from a Serenade gaming collective event. There's one tonight in Redfern!

    https://107.org.au/event/serenade-2/

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