glitchcake ,
@glitchcake@tech.lgbt avatar

@Xenograg Very interesting! I see where the author is coming from for sure.

My first instinct to solve the author's problem is to let players know there are traps without a roll, but to have to roll in order to disarm. Can also tell them whether they disarmed it or not, so the decision is effectively "okay this isn't trapped" or "it is trapped, do we open it anyway or do something else"

Seems not bad idk

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