saddestrobots ,
@saddestrobots@jorts.horse avatar

reading a bunch of old rpg posts i made, here is a fun little tidbit:

"One of the advantages of non-adventure genres is that you're not constantly "depleting" a place and moving on to a new one."

saddestrobots OP ,
@saddestrobots@jorts.horse avatar

"part of why the "anti-slaver" campaign works is that the whole enemy society is kind of a dungeon: there's baddies with varying levels of training, gear, and devotion practically everywhere, ready to fight to uphold the wicked status quo. (And their bosses are powerful monsters with big houses full of treasure.)"

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