atomicpoet ,
@atomicpoet@atomicpoet.org avatar

So wait a minute. Adobe is now claiming THEY OWN everything that you make with their products—even though you’re PAYING to use their products?

Shouldn’t they be paying YOU for SELLING stuff YOU create?

futurebird ,
@futurebird@sauropods.win avatar

@atomicpoet I convinced my school’s art department to ditch them last year. Feeling proud of that now.

futurebird ,
@futurebird@sauropods.win avatar

@atomicpoet Getting institutions to drop them is how you really hit a company like adobe where it hurts. And with schools? Many young artists will stick with the first software they use. As the head of art agreed it is a big responsibility to decide what digital drawing software 100s of young people will use. It won’t be Adobe if I’m around.

doctormo ,
@doctormo@floss.social avatar

@futurebird @atomicpoet

Will you be able to use Inkscape at this point?

I know we have a way to go, but kids that used it in highschool are a real blessing to the community. You're absolutely right about that first impression.

albertcardona ,
@albertcardona@mathstodon.xyz avatar

@doctormo @futurebird @atomicpoet

I promote Inkscape, Krita, Gimp, Blender, ImageJ & Fiji among undergraduates and graduate students for the very same reasons – a lifetime of freedom from paying rent to companies that eventually will do an "Adobe" on your work.

Plus the additional advantages that all of these open source software tools offer, among them running on just about any laptop no matter how old, and scripting (don't underestimate what a young, dedicated student without much else to do will accomplish given some examples and a manual).

futurebird ,
@futurebird@sauropods.win avatar

@albertcardona @doctormo @atomicpoet

I like Affinity (but that’s just because I’ve used it for years… ) and I do much digital drawing so I’m no expert— I’m glad our art teachers are interested in trying many softwares— I’ve encountered some art teachers who refuse to think about it.

Software loyalty is a powerful force. To what degree do platforms like X, Facebook exist only because of human inertia?

albertcardona ,
@albertcardona@mathstodon.xyz avatar

@futurebird @doctormo @atomicpoet

I too have noticed the problem with inertia, in both social networks and in software/tool use. Hence my emphasis on introducing kids early to open source software and the principles it is built on.

futurebird , (edited )
@futurebird@sauropods.win avatar

@albertcardona @doctormo @atomicpoet

We pretend that software is a product in a free market and thus the invisible hand will choose the best designed, most fairly priced software- but forces like learning curves, sunk costs, work cultures, the fact that ‘the oldest designer likes Z so we have to use Z’ are the real major players and the companies know it— this creates exploitable customers “what are you going to do? leave?”

jakemiller ,
@jakemiller@federate.social avatar

@futurebird @albertcardona @doctormo @atomicpoet
In tech, managers definitely see the importance of switching costs. Remember how Excel implemented all of Lotus’s commands?
With communications systems including social media, the network of connections is the source of real value, which creates a huge motivation to stay. New platforms frequently are built via generational shifts…

bratling ,
@bratling@hachyderm.io avatar

@futurebird I worked in an agency where the UX team wanted to use Figma but it was declared “we are an Adobe shop, you will use XD”. CEO picked the weirdest ways to cheap out. His office had amazing furniture and decor though so it’s okay?

philip_cardella ,
@philip_cardella@historians.social avatar

@futurebird @albertcardona @doctormo @atomicpoet that's an interesting question. Still, AOL, Netscape and MySpace all felt like they had inertia too.

I'm not disagreeing though.

paulc ,
@paulc@mstdn.social avatar

@futurebird @atomicpoet
I've lived through the transition from QuarkXPress to Adobe InDesign. We were slow to the change to ID so we went years without being able to hire interns because schools had switched to ID.

I find design schools do a horrible job of teaching software. Most of our interns and new hires don't know how to use ID efficiently. Work a few years for corp to learn to be efficient which will make you more creative. Cmon, artist used to be chemists and mixed their own paints.

RubyTuesdayDONO ,
@RubyTuesdayDONO@mastodon.social avatar

@futurebird
fuck yeah! right in the stonk line!
money is the only language profiteering corporations understand.
i say peel 'em apart dollar by dollar until they act right, if ever.
cheers for this direct action! ✊🏻

futurebird ,
@futurebird@sauropods.win avatar

@atomicpoet They don’t care about the old mission of making cool software to help people be creative w/ computers— they just want to collect rent. Charge you to draw, then charge you again to sell your own art back to you. And you know it’s all subscriptions— YOU can never own anything free and clear forever. But THEY get to use any data or art that they see like is private property.

hope creatives at big companies start throwing fits to get all their contracts broken.

mensrea ,
@mensrea@freeradical.zone avatar

@futurebird @atomicpoet they haven't for a long time(if they ever really did). the first time it was confirmed to me was when they bought macromedia to get dreamweaver and kill the best in class software, freehand, so they could push illustrator

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